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Patchnotes 12/1/2016

#1
Survive
  • Updated to newest version of the map.
  • Tons of fixes, including a fix to the loot orbs falling through the map(other things may attempt to fall through, but loot should be fine for most part).
  • Changed shade teleport code a bit, and gave them a 5 second attack cooldown when teleporting.
  • There is now a chance for zombies to drop an ammo power up (after round 10, or after every single fast zombie round (Thanks to kuro for the suggestion) ).
  • Fireballs and remote mines should be working better. (Removed physics push from remote bombs).
  • Remote bombs can no longer be damaged when shot.
  • When obtaining loot from loot orbs it will say "Found" instead of "Acquired". (Thanks to Nate for suggestion)
  • Lots of other tweaks and behind the scenes additions.
  • Fixed the Weapon switch bug where the menu doesn't disappear after selecting a weapon (so when you shoot it reopens it)


Other
  • All bone crate variants have received a coin buff.
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Messages In This Thread
Patchnotes 12/1/2016 - Brassx - 12-02-2016, 02:22 AM
RE: Patchnotes 12/1/2016 - Bezerker - 12-02-2016, 02:27 AM
RE: Patchnotes 12/1/2016 - hockeyfn - 12-02-2016, 02:33 AM
RE: Patchnotes 12/1/2016 - HeisenPumpkin - 12-02-2016, 02:49 AM
RE: Patchnotes 12/1/2016 - Enchantable - 12-02-2016, 03:19 AM
RE: Patchnotes 12/1/2016 - Alex Summers - 12-02-2016, 03:24 AM
RE: Patchnotes 12/1/2016 - Tango(SCRUB) - 12-02-2016, 12:40 PM
RE: Patchnotes 12/1/2016 - HeisenPumpkin - 12-02-2016, 08:20 PM
RE: Patchnotes 12/1/2016 - Kuro - 12-02-2016, 11:52 PM
RE: Patchnotes 12/1/2016 - Furesh - 12-03-2016, 12:08 AM
RE: Patchnotes 12/1/2016 - feks - 12-03-2016, 12:22 AM

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