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Patchnotes 12/18/2016

#1
Changes
  • Survive now has a 20 hour cooldown, vs a 5 hour cooldown.
    Survive, while really fun for some, basically killed off the TTT server. Some people only want to play it for the pretty good loot you can get from it. Since survive the Average coin amounts have skyrocketed, and it's either I nerf the drops very hard, or add a longer cooldown (like the other events cooldowns). However, starting now I will be working mostly on new TTT content for the next month or so, starting with new and exciting ways to gain better loot on TTT.
  • Christmas Presents for coins now only have a chance to show up in the coinshop(more people have big coinstacks(from survive) than donate, so a there are a buttload of presents in the system, sort of negating any reason to do the quest/Krampus or play on TTT and do some snowball rounds to get presents).
  • Changed the Lobby tickrate to 33 so it can better handle more players/npcs(may cause less accurate hitreg if not on FRG's custom system). (I may do this on TTT, however, your hitreg if you use sources and not FRGs, will more than likely see a noticeable decline, if you use FRG's you will see no change)

Fixes
  • Hopefully resolved issues with the Lobby server killing the loading server.
  • Fixed quite a few Krampus bugs.
  • Fixed some new models/materials not downloading.
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Messages In This Thread
Patchnotes 12/18/2016 - Brassx - 12-18-2016, 06:12 PM
RE: Patchnotes 12/18/2016 - Bezerker - 12-18-2016, 08:41 PM
RE: Patchnotes 12/18/2016 - nield - 12-18-2016, 10:42 PM
RE: Patchnotes 12/18/2016 - Bradley - 12-19-2016, 05:57 PM
RE: Patchnotes 12/18/2016 - TJ1524 - 12-19-2016, 04:12 PM
RE: Patchnotes 12/18/2016 - excel - 12-19-2016, 04:39 PM
RE: Patchnotes 12/18/2016 - PapaRussia - 12-19-2016, 05:25 PM

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