05-27-2017, 05:30 PM
If I were to make him able to pass through players, it would remain the entire round. Otherwise hunters could single off someone, walk slightly inside them and get them stuck when pre-round ends, making them an even easier kill, or a hunter could be walking past someone when round starts and get stuck, making them an easier kill. Etc.
The re-spawn will choose a random spawn queued up with my spawn system. it will insert all spawn points into the 'spawn table'(incase a minigame happens before enough spawns have queued up), then it will periodically add spawns to the table depending on where people are grounded at the time, and keep doing this until a certain number of spawns are reached. Then the hunter chooses a random one of these to spawn at when it starts.
It's not a perfect system, but it can help these situations because you wont always spawn in the spawn area.
The re-spawn will choose a random spawn queued up with my spawn system. it will insert all spawn points into the 'spawn table'(incase a minigame happens before enough spawns have queued up), then it will periodically add spawns to the table depending on where people are grounded at the time, and keep doing this until a certain number of spawns are reached. Then the hunter chooses a random one of these to spawn at when it starts.
It's not a perfect system, but it can help these situations because you wont always spawn in the spawn area.