Do you still think this process is a good idea?
I feel like it needs to have a stricter theme or objective to the next crate and better thought out balancing. Ideas were all over the place and weren't focused so it felt like a hodgepodge of things that don't fit together. And ban rehashes of pre-existing things since it's boring and defeats the point of the crate which is original community ideas.
There were also too many "useless" items added garbage, raw energy, grandmas cane, faithful ump, heavyweight, average, tracer, huge problem, and cataclysm should be a low tier legendary not a primordial with it's stats and weak effect.
And on the other hand I would argue other things are too powerful. The meteor sword 2 hits vs innos and 3 hits vs armor and guaranteed at least one suffix making it basically power creep against the leg biter which is a tier higher. Hump De Bump is stupidly powerful in it's current state with how fast it kills. Mirror shield is direct power creep on the other shield.
Camael when it was first added was very overpowered.
And the cerberus is currently the strongest shotgun that exists by far.
Would you like to see a continuation of this series? (as in community crate 2, etc)
To put it simply yes.
Do you have any suggestions on how the submission/upvote process could be better?
Ban multiple suggestions by one person to promote quality of quantity, ban rehashes, penalties for advertising your own suggestion, addition of better balancing, and honestly just don't have the crate start at rares and above even if it means increasing crate prices. There honestly isn't that many interesting things to do with low tiers.
Also there should be some kind of incentive to vote every day even if it's something small like a single gift package. It would keep people coming back and checking for new ideas.
Are you pleased with the way the CC1 turned out?
It turned out fairly ok. I just think many people were disappointed with what came from what is probably the most money ever spent on a crate when first released. It's just that most of the items just aren't very interesting, and I just don't see many people using any of the items outside of the boomerang which might be my single favorite thing added to the server.
The other most interesting things were the godlikes and we've only even seen 2 of the same one drop. I feel like we should have seen at least both godlikes drop from how much is rolled. It would be nice to see a global pity timer that increases the chance of a godlike to drop if it hasn't after x number of crates have been rolled. This obviously would be completely unbiased from player to player and only the total number of crates rolled from everyone would affect it. This would reset after the godlike drops and possibly only apply until the first one drops.
I feel like it needs to have a stricter theme or objective to the next crate and better thought out balancing. Ideas were all over the place and weren't focused so it felt like a hodgepodge of things that don't fit together. And ban rehashes of pre-existing things since it's boring and defeats the point of the crate which is original community ideas.
There were also too many "useless" items added garbage, raw energy, grandmas cane, faithful ump, heavyweight, average, tracer, huge problem, and cataclysm should be a low tier legendary not a primordial with it's stats and weak effect.
And on the other hand I would argue other things are too powerful. The meteor sword 2 hits vs innos and 3 hits vs armor and guaranteed at least one suffix making it basically power creep against the leg biter which is a tier higher. Hump De Bump is stupidly powerful in it's current state with how fast it kills. Mirror shield is direct power creep on the other shield.
Camael when it was first added was very overpowered.
And the cerberus is currently the strongest shotgun that exists by far.
Would you like to see a continuation of this series? (as in community crate 2, etc)
To put it simply yes.
Do you have any suggestions on how the submission/upvote process could be better?
Ban multiple suggestions by one person to promote quality of quantity, ban rehashes, penalties for advertising your own suggestion, addition of better balancing, and honestly just don't have the crate start at rares and above even if it means increasing crate prices. There honestly isn't that many interesting things to do with low tiers.
Also there should be some kind of incentive to vote every day even if it's something small like a single gift package. It would keep people coming back and checking for new ideas.
Are you pleased with the way the CC1 turned out?
It turned out fairly ok. I just think many people were disappointed with what came from what is probably the most money ever spent on a crate when first released. It's just that most of the items just aren't very interesting, and I just don't see many people using any of the items outside of the boomerang which might be my single favorite thing added to the server.
The other most interesting things were the godlikes and we've only even seen 2 of the same one drop. I feel like we should have seen at least both godlikes drop from how much is rolled. It would be nice to see a global pity timer that increases the chance of a godlike to drop if it hasn't after x number of crates have been rolled. This obviously would be completely unbiased from player to player and only the total number of crates rolled from everyone would affect it. This would reset after the godlike drops and possibly only apply until the first one drops.