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Grims event updating

#5
You are right i have never done it but I have done video game design. I understand its not a simple "the wall is blue so it has to be blue" moment.

There is always work arounds to almost everything. You clearly have just not applied yourself enough on how.
Shit if we really had to, remove the collision itself with players.

Edit: To your 'if it was easy' statement, how much effort is even put into thinking about fixing those bugs from grims?

example of options i literally thought of within 3minutes

Make it so if you are and a npc are sharing the same collision, just tp you a little to the side which is more exposed (providing no objects were detected there)
Create collision bubble around npcs
Turn it to debris collisions
Find model replacement that work without a major flaw?
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Messages In This Thread
Grims event updating - Bathory - 08-17-2017, 07:22 PM
RE: Grims event updating - tobiasxz - 08-17-2017, 07:25 PM
RE: Grims event updating - Bathory - 08-17-2017, 07:30 PM
RE: Grims event updating - tobiasxz - 08-17-2017, 07:36 PM
RE: Grims event updating - Bathory - 08-17-2017, 07:42 PM
RE: Grims event updating - ZombieNinja975 - 08-17-2017, 08:02 PM
RE: Grims event updating - Bathory - 08-17-2017, 08:08 PM
RE: Grims event updating - Brassx - 08-17-2017, 08:17 PM
RE: Grims event updating - Bathory - 08-17-2017, 08:33 PM
RE: Grims event updating - Brassx - 08-17-2017, 08:35 PM
RE: Grims event updating - Bathory - 08-17-2017, 08:41 PM
RE: Grims event updating - TJ1524 - 08-17-2017, 09:16 PM
RE: Grims event updating - halaman - 08-17-2017, 09:19 PM
RE: Grims event updating - Eclipse - 08-17-2017, 09:22 PM
RE: Grims event updating - Alex Summers - 08-17-2017, 11:16 PM
RE: Grims event updating - Bri - 08-18-2017, 12:50 AM
RE: Grims event updating - Tarrasque - 08-18-2017, 01:05 AM
RE: Grims event updating - Tango(SCRUB) - 08-18-2017, 03:51 AM
RE: Grims event updating - Kili - 08-18-2017, 04:49 AM

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