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FRG Economy

#27
(12-05-2017, 03:39 AM)Tarrasque Wrote:  I feel like any of the solutions here make the grind even more insane. I barely have the time to play as it is, and now you are telling me that the solution to the economy where it takes too long to get new things is to make things that already exist rarer?

You seem to be completely misunderstanding.


The 3 global drop table godlikes(tart, thrakos , and railgun), are having their rarities increased, then they are being 'replaced' with 3 brand new global drop table godlikes to compensate and add more variety.

Quote:Also I feel like a new crate that gives you godlikes that already exist, but with new suffixes just invalidates everything that already exists and you end up with the same problem as all the limited time godlikes where they are impossibly hard to acquire without actually rolling one yourself.

Eh, that may be fair, but it's an interesting spin on a new crate series and gives incentives to open that actual series even more so. That doesn't mean I need to add existing godlikes to it, but even new godlikes added to it would be cool. But it would just be an interesting way to put a spin on existing (lower than godlike) items obtainable from a new crate.

It's not much different than godlikes that have a chance to have extra suffixes upon roll. It wouldn't be a 100% chance to get said unique suffix from the crate, but a chance to.

EDIT:
Also, we can't really fully appeal to people with not much time to play. Content would get even more stale for the majority that can play for longer, and the server would die out much faster, unless we literally pumped out new crate/item/event content every few weeks. Which we simply do not have the resources for currently.
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Messages In This Thread
FRG Economy - Alex Summers - 12-02-2017, 08:54 PM
RE: FRG Economy - Minehuis - 12-02-2017, 09:11 PM
RE: FRG Economy - tobiasxz - 12-02-2017, 09:18 PM
RE: FRG Economy - Unpoke - 12-02-2017, 09:28 PM
RE: FRG Economy - TJ1524 - 12-02-2017, 09:48 PM
RE: FRG Economy - Unpoke - 12-02-2017, 10:27 PM
RE: FRG Economy - Jake1o - 12-02-2017, 10:01 PM
RE: FRG Economy - Alex Summers - 12-02-2017, 10:11 PM
RE: FRG Economy - Terran - 12-02-2017, 10:27 PM
RE: FRG Economy - Brassx - 12-02-2017, 10:30 PM
RE: FRG Economy - Kuro - 12-03-2017, 01:34 AM
RE: FRG Economy - Terran - 12-02-2017, 10:35 PM
RE: FRG Economy - halaman - 12-02-2017, 10:58 PM
RE: FRG Economy - Jake1o - 12-02-2017, 11:05 PM
RE: FRG Economy - SP1D3RP1G - 12-02-2017, 11:50 PM
RE: FRG Economy - tobiasxz - 12-03-2017, 12:11 AM
RE: FRG Economy - halaman - 12-03-2017, 01:14 AM
RE: FRG Economy - Jake1o - 12-03-2017, 01:21 AM
RE: FRG Economy - wind - 12-03-2017, 03:16 AM
RE: FRG Economy - wind - 12-03-2017, 12:37 AM
RE: FRG Economy - Bri - 12-04-2017, 06:24 AM
RE: FRG Economy - Dreadark - 12-04-2017, 11:13 PM
RE: FRG Economy - Brassx - 12-05-2017, 12:59 AM
RE: FRG Economy - Poison - 12-05-2017, 01:14 AM
RE: FRG Economy - Terran - 12-05-2017, 02:03 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 03:39 AM
RE: FRG Economy - Brassx - 12-05-2017, 04:20 AM
RE: FRG Economy - Kuro - 12-05-2017, 07:29 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 08:52 AM
RE: FRG Economy - Brassx - 12-05-2017, 09:09 AM

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