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FRG Economy

#30
(12-05-2017, 08:52 AM)Tarrasque Wrote:  I can't think of a single item that is actually unique in a way that no one else will ever get.

The main thing like that is the double suffix'd items. Those are pretty rare, and worth quite a bit more than the normal variant.

What exactly made that Godly unique? We have RNG stat builds, RNG suffixes, RNG traits, we also have support for multiple suffixes/traits per weapon (as stated above). What more is there to that deagle that makes it unique that is something we don't have with the current system? I don't quite see how we don't have even more variety when it comes to random rolls on weapons. (Not saying that it's not true, just trying to understand, as it's been so long since I've worked on NTG I don't exactly remember everything about the system I made there)

Behind the scenes FRG has a lot of the same concepts I came up with on NTG, but improved upon, and taken in a slightly different direction. A lot of things here are things I wanted in my original vision, but it was far too late to go that route.

You never truly know how things will really play out, no matter how much thought and planning you put into something.

Also, what was the rarest thing you've dropped on NTG? I can tell you right now that rarity values for items I made on NTG were much higher (post round there especially) than a lot of those on FRG(I mean some items on there got into the MILLIONS rarity value wise.). Item Crate 1's work almost the same as random rolls on NTG. Godlikes in that crate are in the same rarity bracket as XSSARB weapons were. Is that too rare..?

A tier between godlike/prim could help smooth the rarity curve, but the general rarity for items are this:


Legendary 1 in 128 - 1 in 512
Primordial 1 in 700 - 1 in 1k+
-gap here that needs to be filled-
Godlike 1 in 3,500 - 1 in 7k+ (varies depending on crate)


Quote:On to the third reason is that LITERALLY anyone could get the rare item. Not just the old guard who put in god knows how many hours. It can be the person who hopped on for 15 minutes, it could be the person returning after two years, it could be the casual player who plays only on the weekends. There isn't an insane time sink to actually have the ability to acquire that rare item.

Some people actually think new players have boosted luck here. The chances are exactly the same for anyone. Anyone could get rare items, it's the same thing here on FRG and always has been, so I'm not sure what you mean by that.
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Messages In This Thread
FRG Economy - Alex Summers - 12-02-2017, 08:54 PM
RE: FRG Economy - Minehuis - 12-02-2017, 09:11 PM
RE: FRG Economy - tobiasxz - 12-02-2017, 09:18 PM
RE: FRG Economy - Unpoke - 12-02-2017, 09:28 PM
RE: FRG Economy - TJ1524 - 12-02-2017, 09:48 PM
RE: FRG Economy - Unpoke - 12-02-2017, 10:27 PM
RE: FRG Economy - Jake1o - 12-02-2017, 10:01 PM
RE: FRG Economy - Alex Summers - 12-02-2017, 10:11 PM
RE: FRG Economy - Terran - 12-02-2017, 10:27 PM
RE: FRG Economy - Brassx - 12-02-2017, 10:30 PM
RE: FRG Economy - Kuro - 12-03-2017, 01:34 AM
RE: FRG Economy - Terran - 12-02-2017, 10:35 PM
RE: FRG Economy - halaman - 12-02-2017, 10:58 PM
RE: FRG Economy - Jake1o - 12-02-2017, 11:05 PM
RE: FRG Economy - SP1D3RP1G - 12-02-2017, 11:50 PM
RE: FRG Economy - tobiasxz - 12-03-2017, 12:11 AM
RE: FRG Economy - halaman - 12-03-2017, 01:14 AM
RE: FRG Economy - Jake1o - 12-03-2017, 01:21 AM
RE: FRG Economy - wind - 12-03-2017, 03:16 AM
RE: FRG Economy - wind - 12-03-2017, 12:37 AM
RE: FRG Economy - Bri - 12-04-2017, 06:24 AM
RE: FRG Economy - Dreadark - 12-04-2017, 11:13 PM
RE: FRG Economy - Brassx - 12-05-2017, 12:59 AM
RE: FRG Economy - Poison - 12-05-2017, 01:14 AM
RE: FRG Economy - Terran - 12-05-2017, 02:03 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 03:39 AM
RE: FRG Economy - Brassx - 12-05-2017, 04:20 AM
RE: FRG Economy - Kuro - 12-05-2017, 07:29 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 08:52 AM
RE: FRG Economy - Brassx - 12-05-2017, 09:09 AM

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