I do think the current rules do also play a major factor in how casual the servers feel. I feel like if we changed the rules to say for example, allow KOS off of location (I.E hear shots come from a one-way room, walk in, and there's a guy staring out the window with a rifle), you should be allowed to kill him. People may not like it at first, but in the long run it would be much more worth it, and honestly I feel like people wouldn't even get mad about it being changed or being killed for it.
People tend to have the mindset(and they may not realize it) of "hey, if I can't do that to them, why are they doing it to me?" which causes a lot of people to get angry and the game becomes extremely competitive, and they don't even realize it. Just look at TTT now, if someone even suspects you of being a T they literally will follow you around the entire round and there's nothing you can do about it. At that point I feel like most people(including me) would rather them just kill me because they're gonna end up doing it anyways when there's a group of 6 people following you.
Rules 100% need to be revised and rewritten if we want the try-hard vibe to go away.
People tend to have the mindset(and they may not realize it) of "hey, if I can't do that to them, why are they doing it to me?" which causes a lot of people to get angry and the game becomes extremely competitive, and they don't even realize it. Just look at TTT now, if someone even suspects you of being a T they literally will follow you around the entire round and there's nothing you can do about it. At that point I feel like most people(including me) would rather them just kill me because they're gonna end up doing it anyways when there's a group of 6 people following you.
Rules 100% need to be revised and rewritten if we want the try-hard vibe to go away.