12-30-2017, 06:53 PM
TTT as it stands is a fun game...for a while. Eventually, every single new round is nothing new, it's all predictable and bland for an experienced player. Even Brass doesn't play much due to he himself saying how boring TTT is nowadays. Adding new t-weapons or detective items might stave off the boredom for a short while, but eventually it all falls back into its normal rhythm. What we need is not new content for the gameplay, we need to fix the already-existing issues. This thread is made with the purpose of trying to fix various issues with the way TTT's gameplay plays out. Below are my suggestions and feel free to add your own.
Note: the order is not special, but the ones at the top are the ones that I thought of first, so they may be the most problematic
- Delay is annoying, especially when it's a new player. What I discovered on the gamemode Murder, is that if the Murderer doesn't kill within a certain time limit, the player begins emitting smoke and is exposed, allowing players to know he's the killer at a glance. Something like this for TTT would encourage smarter positioning and acting, something that was lost long ago in the current state of TTT.
- When you know your math, its very easy to know how many traitors are left due to how the number of traitors is calculated via the player count. However, what if you threw in a random factor? I'm not proposing there to be something dumb like having 2 extra traitors or 2 less traitors every once in a while, I'm talking about there being a chance, albeit very small, to throw you off your game via an extra enemy, whether it exists or not being up to the game.
I'll be adding more later, once I have the time, but just wanted to throw this out there for the time being. Thank you for reading, and hope you can help us.