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Inventory Sound????<<<

#4
Quote:The options are 1-45. These are sound indexes, so you can choose different sounds per Inventory Action currently to customize your UI experience more.

Each number is an entirely different sound effect, not volume level alone. The reason is, everyone has a different opinion on what might sound 'better', so picking out one universal sound for each action would just be too bothersome this late into the UI.

But yeah, I figured some most of you wouldn't like it, but it's strange to me as a developer and a gamer, because it's an EXTREMELY common thing to have sound effects bundled with your UI.. It marks a polished interface and gives a subconscious 'satisfying' feeling when paired with actions. Albeit I probably didn't pick the best default sounds, but that can easily change.

If It was bundled with the system at first, I can almost guarantee it wouldn't bother any of you, because you're already used to the quiet actions. Thus why there's plenty options/an option to disable it.

This was more of an update for myself personally, as it always bothered me that sounds were planned/supported, but not added. Almost every UI that I've ever made (up until GMOD) has used sound effects, so it was a normal thing for me to do really, and I enjoy it. I've always fiddled around with Menus/UI's in games that have satisfying sounds, so it's a thing for me.

I know players of FRG tend to hate almost ANY change, and somewhere along the line I let that get in the way of making stuff I want to make(for far too long). So I've decided to just say fuck it, and do what I enjoy without worrying too much if you guys will like it. Not to say I won't listen to feedback though.
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Messages In This Thread
Inventory Sound????<<< - Kuro - 02-25-2018, 04:30 AM
RE: Inventory Sound????<<< - Catbug - 02-25-2018, 06:11 AM
RE: Inventory Sound????<<< - Brassx - 02-25-2018, 07:29 AM

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