03-24-2018, 01:14 AM
(This post was last modified: 03-24-2018, 01:29 AM by drkillroy.
Edit Reason: Im sorry I read your response incorrectly
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(03-24-2018, 12:59 AM)Terran Wrote: A gun shooting a giant fireball is different from a gun shooting a physical hotdog. Prop guns were dumb. Also, if our current items are "So similar" to prop suffixes, then why include prop suffixes? Isn't that just "More of the same", eh?
Prop suffixes were duuumb
Originally I said some stupid comment. I mean we do have somewhat of a prop system. I think that we can deffinately build on this content. It does not have to be literal prop guns. It can be something that procs after the gun shoots. I do not mean suffixes like bleed or agony, I mean something that puts some flare onto guns. There are many new ways that Brass and the FRG development team can implement around this purpose.
Everybody is thinking of the NTG prop guns. There is a reason why people say that FRG is balanced while NTG was a circus. I agree that most of the guns were WAY too op. I am just thinking of ways to add more to guns and increase the replayability and duration of FRG.
There is a reason why people love the Tartarus and the Death Bringer. This is the same reason why I loved prop guns. These kinds of traits add so much enjoyment and diversification into FRG's weapon basis. A trait like bleed is effective yet plain. Godlikes add some flavor with their odd and unique traits. I am suggesting that we add more traits like the crescent blast. Almost everybody that I know well on FRG enjoys this trait. It is not very powerful due to its slow speed and somewhat low damage. I think that the props could be similar, such as a floating watermelon that would only be useful in a narrow hallway.
P.S Terran
There is a saying in life
If it ain't broken, don't fix it.
People like these psuedo prop guns for two reasons. They are unique and people love to proc.