03-28-2018, 11:51 PM
While I don't think that teaming up on an enemy is necessarily a bad thing for the sword minigame, I think that there should be some balances for taking on more than one enemy at a time. Hence, I propose that if you take damage or parry more than one attack within a given period of time (or a mix of the two), you could be able to trigger a "revenge strike" that does a 360 sweep all around you. This attack will deal 50 damage to those that are hit and heal you for 10hp for each enemy struck. The revenge strike fades after four seconds, so you can't hold it to use it in a later fight. This would balance the tides a bit, and make it so that people have a reason to fear sneaking up on a vulnerable enemy.