04-05-2018, 07:16 PM
In the past few days there have been quite a few Oculu's dropping. With this said, I believe I may have some ideas to make the gun less silly than it is currently. I know tobiaz has been toying/tuning the weapon but I feel there are some other things to take into consideration.
As of right now, the orb placed on the victim have far too much health, effect is too effective, and its too easy to spam. I believe that the suffix itself should go back to the chance of automatically proc'ing on people. I also think the proc should only be able proc'd one at a time. I've been seeing as much as 3 people walking around with the proc so the Oculus's owner is constantly healing, thus making them difficult to kill. This wouldnt be a problem if the orb didnt have so much health, and if the victim was warned that they were inflicted with the gun's suffix. Lastly, I want to talk about the effect itself, its really cool and I love the idea of depleting people's ammo and recieving health once its depleted. However, it's rate of depleting ammo is too great. I think if the victim were left with the ammo in their clip and one in reserve, it would make it far more balanced. Also, instead of the heal taking place once depleted, make it happen during the ammo depletion. I would love to see the effect last for a max of 8-9 seconds as well. I really love the idea, but I think these adjustments would make it more enjoyable for everyone.
As of right now, the orb placed on the victim have far too much health, effect is too effective, and its too easy to spam. I believe that the suffix itself should go back to the chance of automatically proc'ing on people. I also think the proc should only be able proc'd one at a time. I've been seeing as much as 3 people walking around with the proc so the Oculus's owner is constantly healing, thus making them difficult to kill. This wouldnt be a problem if the orb didnt have so much health, and if the victim was warned that they were inflicted with the gun's suffix. Lastly, I want to talk about the effect itself, its really cool and I love the idea of depleting people's ammo and recieving health once its depleted. However, it's rate of depleting ammo is too great. I think if the victim were left with the ammo in their clip and one in reserve, it would make it far more balanced. Also, instead of the heal taking place once depleted, make it happen during the ammo depletion. I would love to see the effect last for a max of 8-9 seconds as well. I really love the idea, but I think these adjustments would make it more enjoyable for everyone.