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Suggestion Thread

#1
Welcome to my suggestion thread!
I am still thinking of new items that could be added.
Let me know your thoughts and suggestions about these weapons.

Misc
Cursed Bag of Holding (Primordial Misc)
Mobility: -25%
Description: This bag of holding is cursed...
Ability: You can hold 30% more ammo if you have this equipped.

Overcharge (Godlike Misc)
Accuracy: +15%(Only for Primary and Secondary)
Damage: +20%
Firerate: +15%
Mobility: +20%
Stability: +20%
(Only for Primary and Secondary)
Reload Speed: +18%(Only for Primary and Secondary)
Deploy Speed: +20%
Range: +10%
(Only for melee)
Health: +10%(Only for the player)
Description: This syringe is holding some sort of liquid...
Ability: Once used you will gain all these stats to any weapon equipped, but you have 20 seconds before you lose all these stats, and you can only use it once. This will also give you a green or red aura around you once used. (Green for innocent, Red for Traitor)

Witch Staff (Primordial Misc)
Description: The staff is imbued with dark energy.
Ability: You can turn identified or unidentified bodies into zombies. Every time you do this, you will lose 10 HP

Kinetic Energy (Godlike Misc)
Description: This ball of energy has lost all of its power.
Ability: Any damage you take from anyone, you can send it back with only your melee weapon. This can absorb up to 200 damage. You can only use this once.

Metal Bar (Unlikely Misc)
Damage: +1%
Description: This metal bar seems useless. Unless you can find a way to craft it into something.

Respirator (Legendary Misc)
Description: You can Breathe underwater now!
Ability: You can stay underwater for 18 seconds before you start taking damage.

Sniper's Scope (Rare Misc)
Description: An attachable 4x scope.
Ability: If you hold right click, you can zoom in with the scope and you can see farther.

Secondaries

Executioner (Godlike Pistol)
Clip: -10
Accuracy: -30%  -  +10%
Damage: +10%  -  +30%
Firerate: -20%  -  +20%
Mobility: +10%
Stability: -25%  -  +5%
Reload Speed: -20%  -  -10%
Deploy Speed: -20%
Description: It carries all of his victim's souls.
This gun is enhancable.(Once fully leveled up, it transforms.)
Trait(Once fully leveled up): Has a 1 in 10 chance to gain 20 HP from getting a rightful kill.

Fallout (Godlike Deagle)
Clip: +2
Accuracy: +10%
Damage: +20%
Firerate: +15%
Mobility: +5%

Stability: -15%
Reload Speed: -10%
Deploy Speed: -4%

Description: This gun was found deep within Chernobyl.
Trait: Has a 1 in 15 chance to damage your target with radiation.
Has a 1 in 10 chance to damage the user with radiation.

Beacon(Godlike Tec-9)
Clip: +10
Accuracy: -15%
Damage: +18%
Firerate: +20%
Mobility: +5%

Stability: -25%
Reload Speed: -2%

Description: It won't stop shooting.
Trait: Has 1 in 10 chance to give you infinite ammo for 6 seconds.
Has 1 in 8 chance to overheat. (Dealing 10 Damage to the user)

Tracer 2.0 (Legendary Pistol)
Clip: -2
Accuracy: +30%
Damage: -60%
Firerate: -8%

Mobility: +20%
Stability: +60%

Reload Speed: -10%
Deploy Speed: +10%
Description: Wait, This shoots even better darts!
Trait: Has 1 in 1 chance to track the target, causing the targets's soul to glow and be seen through anything for 20 seconds.

Mustang (Primordial Deagle)
Clip: -5
Accuracy: -10%
Damage: +60%
Firerate: +10%
Mobility: +10%

Stability: -45%
Reload Speed: -30%
Deploy Speed: -20%

Description: One shot in the chamber.
Trait: Upon a rightful headshot kill, you will refill your ammo clip.
If you do not get a rightful kill, your reload speed will be decreased by -70%

Primaries

Chainsaw (Godlike M16)
Clip: +4
Accuracy: +10%
Damage: +20%
Firerate: +20%
Mobility: +2%

Stability: -18%
Reload Speed: -16%
Deploy Speed: -15%

Description: This rusty gun has some sort of gear symbol.
Ability: If you hold right click, you can use the chainsaw on this gun.

Pseudocide (Godlike Sniper)
Accuracy: +20%
Damage: +5%
Firerate: +20%

Mobility: -5%
Stability: -5%
Reload Speed: -10%
Deploy Speed: -5%

Description: Best way to fake your own death.
Trait: Has 1 in 10 chance to fake your death when you die. (This can only happen if you have the gun equipped before you die. If this procs, you will have 5 seconds to run away, before you come back to life.)

Commando (Primordial M16)
Accuracy: +20%
Damage: +10%
Firerate: +40%
Mobility: +2%

Stability: -18%
Reload Speed: -10%

Description: This weapon was discontinued at 1975.

Chicago Typewriter (Legendary Thompson)
Clip: +40
Accuracy: -30%
Damage: +8%
Firerate: +25%

Mobility: -2%
Stability: -20%
Reload Speed: -5%

Description: A classic mafia weapon.

Phantom (Legendary Mac-10)
Accuracy: +10%
Damage: +10%
Firerate: +10%
Mobility +10%

Stability: -15%
Description: An ghostly substance surrounds this weapon.
Trait: If you kill the target without wasting your entire clip, 15 ammo gets added to the clip.
If you kill the target and you wasted your entire clip, your reload speed gets decreased by -20%. (Only for reloading the next clip.)

Banshee (Godlike Bizon)
Clip: +50
Accuracy: -20%  -  +10%
Damage: -25%  -  +15%
Firerate: +20%
 -  +30%
Mobility: -20%
Reload Speed: -10%
Deploy Speed: -10%

Description: A spirit is wailing inside this gun...
This gun is enhancable.(Once fully leveled up, it transforms.)
Trait(Once fully leveled up): Has a 1 in 40 chance to make the target in terror. (It makes the target muffled, screen blurry, and start hearing wails.)

Heartbreaker (Legendary Rifle)
Clip: +20
Accuracy: +30%
Damage: +120%
Firerate: +40%

Mobility: -10%
Stability: -10%

Reload Speed: +20%
Deploy Speed +10%

Description: This rifle contains many blanks in it.
Traits: Has 1 in 29 chance to not shoot a blank.

1887 Shockfield (Godlike Shotgun)
Clip: +4
Accuracy: -20%
Damage: -10%

Firerate: +50%
Mobility: +8%

Stability: -30%
Reload Speed: +20%
Deploy Speed: -10%
Description: Modeled after the 19th century Model 1887 shotgun. The Shockfield uses the mechanical lever action to both replicate the 'feel' of the original, and also to prime the plasma charge ready for explosive release from the power cell.
Ability: Hold right click to charge up the weapon to release a devastating blow. (40 Second Cooldown, it consumes all the ammo in the clip and makes your next reload slower by -20%)

RIA Trident (Godlike Galil)
Clip: +40
Accuracy: +5%
Damage: +30%
Firerate: +15%

Mobility: -15%
Stability: -5%
Reload Speed: -20%
Deploy Speed: -5%

Description: Advanced prototype hailed by Rubicon as the "perfect weapon". Each of its triple barrels employs a super powerful ballistic, thermal, and chemical round.
Trait: Has a 1 in 20 chance cause the target to gain a deadly disease. (Making them on fire and under contagion for 10 seconds.)

HIKS M1000 (Godlike H.U.G.E)
Clip: +100
Accuracy: +10%
Damage: +5%
Firerate: +20%

Mobility: -50%
Stability: +10%
Reload Speed: -30%
Deploy Speed: -10%

Description: Extremely heavy but extremely powerful. Fire rate of 100 large caliber rounds per second shreds any target almost instantly.
Ability: Fires slowly but eventually starts to fire even faster.

Ronson WP Flamethower (Primoridal Flamethower[Base weapon: H.U.G.E])
Clip: +100
Accuracy: +20%

Damage: -80%
Firerate: +50%
Mobility: +10%
Stability: +20%

Reload Speed: -20%
Deploy Speed: -5%

Description: Molecular thermite and white phosphorous make a terrifying combination hot enough to incinerate any soft target. The tar-like residue continues to combust aggressively after the initial burst.
Trait: Has a 1 in 1 chance to ignite the target on fire for 30 seconds)

Zerfallen(Celestial Sniper)
Clip: -8
Accuracy: +5%
Damage: +40%

Firerate: -30%
Mobility: -10%
Stability: -50%
Reload Speed: -60%
Deploy Speed: -10%

Description: "Since the start of the alien war, the humans developed the most dangerous handheld gun known to man. While half as effective on larger targets, the Zerfallen utilizes the extraordinary JOLT technology to vaporize any number of terrestrial instantly."
Trait: Has a 1 in 8 chance to shoot a big ball of unstable energy. (If you get hit by this, you will take 20 damage, and be paralyzed for 10 seconds. [The ball also doesn't bounce around.])

Ahab (Exotic Crossbow [Base weapon: Sniper])
Clip: -9
Accuracy: +35%
Damage: +20%

Firerate: -10%
Mobility: +10%
Stability: -10%
Reload Speed: -10%

Description: Large harpoon projectiles skewer their mark, both hindering movement greatly and causing a mass hemorrhaging of blood.
Trait: Has a 1 in 10 chance to make the target's mobility slower by -20%

Donderbus (Primordial Shotgun)
Clip: -6
Accuracy: -20%

Damage: +30%
Firerate: -40%
Mobility: +2%
Stability: -30%
Reload Speed: -50%

Description: This blunderbuss style weapon has a very wide arc of shot enabling it to clear a room in just a couple of shots
Ability: Press right click to change the way the shotgun shoots. (One for to shoot in a wider shot, and one for to shoot in a less wider shot.)

RIA T7 (Primordial MP5)
Clip: +10
Accuracy: +10%
Damage: +10%
Firerate: +20%
Mobility: +5%

Stability: -10%
Description: Thermal SMG. The T7 shoots white hot thermal rounds designed to cause maximum trauma to soft targets.
Trait: Has a 1 in 10 chance to ignite the target in fire.

RIA 8A (Exotic MP5)
Clip: +5
Accuracy: +15%
Damage: +15%
Firerate: +10%
Mobility: +5%

Stability: -20%
Description: The 8A is a prototype of what became RIA 7 and was never produced commercially. Available as a limited run only, this SMG is incredibly effective.
Ability: Press right click and you can change the firerate from semi-automatic to automatic.

RIA 15 SE (Godlike Mac-10)
Clip: +20
Accuracy: +10%
Damage: +15%
Firerate: +20%

Mobility: -10%
Stability: -20%
Reload Speed: -10%
Deploy Speed: -10%

Description: An elite version of most RIA SMG weapons, reserved for idle rich. It packs so much punch Rubicon did a limited run at the request of Trans-Fed.
Trait: Upon a rightful kill, you will gain +30% mobility.

CM Laser Drill (Celestial P90)
Clip: +50
Accuracy: +20
Damage: +10%
Firerate: +40%
Stability: +5%

Reload Speed: -30%
Deploy Speed: -20%

Description: Critical Mass acquired patents for a drill that uses concentrated particle beams. This weapon is the early prototype using that Technology.
Trait: Has a 1 in 20 chance to shoot a charged beam. (Dealing 5 damage every time you hit your target. This also has a 60 second cooldown.)

Has a 1 in 15 chance to deal damage to the user with radiation.

Melee

Pan (Uncommon Melee)
Damage: +20%
Firerate: -10%
Mobility: +5%
Range: -10%

Tactical Baton (Rare Melee)
Damage: +10%
Firerate: +10%
Mobility: +15%
Range: +5%


Lightsaber (Legendary Melee)
Damage: +15%
Firerate: +15%
Mobility: +20%
Range: +5%

Ability: This Lightsaber will change color, depending on your karma.

Crystal

Firerate Crystal (Godlike Crystal)
Charges: 0 - 10
Current Charge: 0% - 80%
Firerate: +10% - +15%

This crystal requires 80% Firerate per charge.
Drains 18% charge per round equipped.
Find
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Messages In This Thread
Suggestion Thread - Shadow_man43 - 05-22-2018, 01:27 AM
RE: Suggestion Thread - Hala - 05-22-2018, 01:40 AM
RE: Suggestion Thread - Shadow_man43 - 05-22-2018, 04:06 PM
RE: Suggestion Thread - Skully_Fluff - 05-22-2018, 05:26 PM
RE: Suggestion Thread - Shadow_man43 - 05-23-2018, 02:52 PM

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