05-12-2018, 10:08 PM
Geez the assumptions some of you make are ridiculous. I didn't nerf the Azuredge's reload speed because of any of the complaining/nerd raging(nerd raging rarely solves anything, keep that in mind). Someone mentioned to me awhile ago(like last month) that its reload speed is pretty insane(especially for not even having a reload speed stat), so I finally got around to looking into it and made my own decisions on it.
Its base weapon is literally an AUG, but since the model's reload animation length is much shorter than a default AUG, it made its base weapon much better than a normal AUG(that's without the stats applied). Which was not intended, and makes the stats on it harder to balance as I made the mistake of balancing the build without factoring its absurd reload speed.. -15% reload speed STILL makes it faster than a normal AUG reload. So the nerf isn't some HUGE thing, I deemed it as something that made sense for it to have, given the default animation speed.
The DoT change is something I've been wanting to try for a little bit now, and as stated, it's a test to see how it changes gameplay.
Its base weapon is literally an AUG, but since the model's reload animation length is much shorter than a default AUG, it made its base weapon much better than a normal AUG(that's without the stats applied). Which was not intended, and makes the stats on it harder to balance as I made the mistake of balancing the build without factoring its absurd reload speed.. -15% reload speed STILL makes it faster than a normal AUG reload. So the nerf isn't some HUGE thing, I deemed it as something that made sense for it to have, given the default animation speed.
The DoT change is something I've been wanting to try for a little bit now, and as stated, it's a test to see how it changes gameplay.