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A Storage of Stats

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Now, this is going to be a bit difficult to word out, but please stay with me for a moment. We all know that low-tiered guns are really only good for charging Crystals, correct? Sometimes our Crystals are fully charged, or we don't have the right type, so we have a gun that we can do nothing with. Inventory gets full, gun goes on the market or gets deleted.

However, I had a different idea. What if you could "Break down" a gun for its raw stats, the same way you charge a crystal, but its stored in a sort of separate "Stat Meter"...?

You could have one for Damage, Recoil...Etc. No limits. You could charge Crystals off of these stats without the cumbersome move-10-standards-into-that-blaze-crystal thing.

You could even set certain tiers or below guns to auto-"smelt" into stats! This way your inventory wouldn't be cluttered with standards or etc.

E.G: I set it to auto-"smelt" standards. After three rounds I drop a standard with +4% damage. It automatically "Smelts", and I can use that 4% at any time in the future to charge, say, a Blaze crystal. (Of course, any weapons with a Trait or a Suffix wouldn't be auto-"smelted".)

This would
1) Save inventory room
2) Stop inventory/market clogging
3) Make it a whole lot easier!
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Messages In This Thread
A Storage of Stats - Terran - 03-02-2015, 04:21 PM
RE: A Storage of Stats - {PSG} Maximus3131 - 03-02-2015, 05:45 PM
RE: A Storage of Stats - Brassx - 03-02-2015, 07:46 PM
RE: A Storage of Stats - Bottle4 - 03-02-2015, 08:38 PM
RE: A Storage of Stats - Terran - 03-02-2015, 08:57 PM
RE: A Storage of Stats - {PSG} Maximus3131 - 03-03-2015, 12:12 AM

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