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[Nerf] Oracle Shield and Firerate[Implemented]

#46
(09-14-2018, 12:34 AM)taylorsdragons Wrote:  Uhhh, so I just read this thread and I’d just like to give a few suggestions.

A. Why does the shield do damage in the first place? The fact that it’s meant to be used at mid-long range makes the dot in the shield not make sense. If you’re in a long ranged fight the shield provides you portable cover which is LITERALLY your only downside to sniping. Also giving the shield damage over time makes it literally impossible to fight against as you can’t run in the shield or else you die of dot AND you can’t stay out of the shield cause you just get shot. tl:dr the shield is too good

B. Just give the thing a fire rate cap. Even NTG’s daitaishin had a fire rate  cap. NTG guns had a fire rate cap... cmon now. Either that or (if you want to keep the fire rate that bad) just nerf all clips to like half of what it is

C. Just tint it lol


A. So the opposing person would not just rush the player using the oracle and using it against them via popping in and out of it. It still needs something to prevent that.
B. Yeah sure.
C. Already done as of this message.
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RE: [Nerf] Oracle Shield and Firerate - Jerk Butt - 09-15-2018, 12:41 AM

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