05-11-2019, 04:34 PM
(05-11-2019, 04:27 PM)tobiasxz-usagi Wrote: I think the damage it does is fine, personally. Like i said the electricity it inflicts are just the best combination of stats you can get on the actual electric suffix, which seems fair considering its a ball with travel time
Here are the exact stats for the ball:
Damage: 2
Tickrate: .14
Duration: 5
And here are the possible stats for the actual electricity suffix:
Damage: 1 - 2
Tickrate: .14 - .18
Duration: 4 - 5
Now with that being said, I reduced the radius of it to proc on fly-by by half(from 128 to 64). I feel like that should be more than enough considering the suffix is on a sniper, and the ball is avoidable.
If the ball is going to be using by far one of the most damaging DoT procs in the entire game (on top of dealing that damage more quickly than any of them as well) as AoE, how is it reasonable at all for it to be doing full damage?