05-12-2019, 03:04 AM
To weigh in on this topic, short to medium ranges, and how often ball does proc, make dodging near impossible. It's a sniper, yes, but it's also way too good at doing stuff a sniper SHOULDN'T be as good at. You could make it so that the ball has a ramp up time before it goes ludicrously fast (to make it more in line with sniper gun), or make it so it has a cooldown before next proc(so that its not a shitton of balls turning the game into a bullet hell), or change damage numbers(I'd say this might be least viable, because it doesn't address some of the other glaring issues, but the other offered fixes in tandem with this could make it work).