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[Change] Conqueror's Judgement

#4
They actually weren't chosen at random tho. Your logic for letting everyone know it's you applies to a ton of weapons, and always has. Like TJ said, it's more or less the price to pay for having a rare unique. I don't want to dumb down things because of something like that.
  • Ion shot, large energy blast with a knock back. Useful/fun for rocket jumping, can use it to jump over gaps or other various things, and yea with grav crystal its much better, but that's not a downside or anything at all, it's cool synergy between two items. You can also have both it and shurikens equipped at the same time, so comparing it to them isn't really valid. It is a skill shot to hit on people as it has a 0.1 second delay. It is also hit-scan, not a physical projectile, but the delay is why it feels hard to hit.


    You can also do cool things like

    if you use quickswitch binds.
  • Missed shots don't consume ammo. Perfect trait for a sniper, so I don't see anything wrong with it at all.
  • Headshots cause shockwave. Was actually buffed the other day to be more reliable and send out more shockwaves further, and have better hit reg.

  • The normal bullet trail. It's actually less visible to other players than it is for you, that was changed a bit after it was released. it's pretty much just aesthetics.

  • The gun sound. I can lower the sound level for it, that should help scale it down per distance. But honestly, I don't see how its much louder than a normal rifle.

    (Use sound)
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Messages In This Thread
[Change] Conqueror's Judgement - A2 - 05-23-2019, 06:01 AM
RE: [Change] Conqueror's Judgement - Brassx - 05-23-2019, 10:11 AM
RE: [Change] Conqueror's Judgement - A2 - 05-23-2019, 11:32 AM
RE: [Change] Conqueror's Judgement - Moz - 05-23-2019, 04:47 PM

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