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Blizzard's master-post of ideas

#1
vampire jewel, jewel; holds 10 charges, jewel allows player to sap life from their victims. dealing damage comes with a pay off, up to 25%(max cap) of damage dealt *per shot/melee attack* is returned to the player (doesn't stack with t weapons)

Conquerer's shell & banner (tf2 item ripoff) shell that takes up misc slot, blow into it to rally your teammates, gives buffs of 2 health/s for 30 seconds, and 15% mobility increase for 30 seconds.

vampirism (t wep) take the form of a vampire lord and sneakily takcle an unsuspecting pray and drain their life and becoming their master. you gain health based on victims current hp. missed attack leave the t slowed and dazed for 1.5 seconds and goes on cooldown for 15 seconds. **bitting someone turns them into a fletchling vampire they respawn with a max of 25 health and a 30% mobility boost attacking with claws. fletchlings can't make other vampires** ***when becoming a vampire lord, you lose your ability to hold guns, your weapons are swapped for either your claw attack or your previous melee weapon, the claws provide the right click special for the takedown

soulstone (jewel/ collectible) a jewel that gives is user second life. must collect soul fonts around the map, 10 will charge the soulstone. upon death the wielder will be reborn with a random respawn.

tomahawk of returning (melee) regular damage melee (like crowbar) with the added benefit of being throwable with its special atttack. after the attack lands the tomahawk will fly back to the thrower for them to catch, if it misses it will get stuck in where it lands or start to return after a 3 second flight.

Amp jewel (crystal) wielder gains flat damage for their attacks. low amounts like 5-15 damage. hold 100 charge **this also counts toward headshot damage (not like a godlike cant 1-2 shot anyways)

ankh of restoration (crystal) holds 100 charge passively heals the player when equipped, 1-5 health per second {you don't have to hold it for it to heal you}

jar of un-holding (misc) weapon that sucks up props for the wielder to fire

Food items (misc) wield and consume to gain health different food carry different amounts and charges. sandwich 1 charge 50hp, bunch of bananas 6 charges, 8 hp each, bunch of grapes. 20 charges 2hp. can of pringles, 50 charges 1hp each. ** the difference is a sandwich would take longer vs pringles where you could pop a few really quickly. large foods take longer to eat.**

Sodas and potions (misc) off brand sodas or potion to be consumed for various effects, regeneration, speed, attack boost, jump boost, reload speed mobility bonus.
* you can make them with new crafting recipes and they are short term last about 10 seconds. with a 30 second cooldown

minigun (primary) fires 500 rps does 5 dmg per shot and requires a spinup. holds 500/2500
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Blizzard's master-post of ideas - Mad King Blizzard - 08-11-2019, 09:47 AM

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