08-11-2019, 01:35 PM
Vampire Jewel: Just sounds like a slightly different Djinn Crystal. -1
Conqueror's Shell: Sounds like Warbanner and Wand of Rejuvenations retarded baby except it's a literal AoE heal for 60 and 5% more mobi than warbanner gives. I don't like it -1
Vampirism: The fuck does "becoming their master" mean. Elaborate. -1
Soulstone: Running around like a retard collecting 10 orbs would just lead to delay. -1
Tomahawk: While I do like the concept of a throwable melee, I personally would like to either see it more fleshed out or it being added to the Bloodweep. +0.5
Amp Jewel: Sounds unessesary. Small amounts like that wouldn't make much of a difference and larger amounts would make it overpowered. Regarding Crystals it's better to suggest ideas that are more utility based. -1
Ankh: This is just a powercreeped orb of healing. There are better ways of implementing self healing. -1
Jar of Un-Holding: Okay here's the thing I do sort of like the concept of an item that can store props for later use. I'm not so sure about making it just launch them though. Also the name is atrocious lol. +0.5
Food Items: There wasn't much thought put in here I feel. Like the fuck would be the pro of bringing a can of pringles over a sandwich? For TTT healing is supposed to be quite scarce, hence why we have quite few healing items and the ones we have are sort of weak. The strongest self heal we have right now would be the Wand but even the wand gives you like 50 hp and then goes on a 80 second cooldown (roughly). So if you want to suggest healing items try making them quite unique and preferably with some sort of small drawback. -1
Sodas: This is literally just a half assed way of saying "yeah some more stat boosting items would be cool" be more specific. -1
Minigun: Bring back the suicide minigun from NTG. -1
Conqueror's Shell: Sounds like Warbanner and Wand of Rejuvenations retarded baby except it's a literal AoE heal for 60 and 5% more mobi than warbanner gives. I don't like it -1
Vampirism: The fuck does "becoming their master" mean. Elaborate. -1
Soulstone: Running around like a retard collecting 10 orbs would just lead to delay. -1
Tomahawk: While I do like the concept of a throwable melee, I personally would like to either see it more fleshed out or it being added to the Bloodweep. +0.5
Amp Jewel: Sounds unessesary. Small amounts like that wouldn't make much of a difference and larger amounts would make it overpowered. Regarding Crystals it's better to suggest ideas that are more utility based. -1
Ankh: This is just a powercreeped orb of healing. There are better ways of implementing self healing. -1
Jar of Un-Holding: Okay here's the thing I do sort of like the concept of an item that can store props for later use. I'm not so sure about making it just launch them though. Also the name is atrocious lol. +0.5
Food Items: There wasn't much thought put in here I feel. Like the fuck would be the pro of bringing a can of pringles over a sandwich? For TTT healing is supposed to be quite scarce, hence why we have quite few healing items and the ones we have are sort of weak. The strongest self heal we have right now would be the Wand but even the wand gives you like 50 hp and then goes on a 80 second cooldown (roughly). So if you want to suggest healing items try making them quite unique and preferably with some sort of small drawback. -1
Sodas: This is literally just a half assed way of saying "yeah some more stat boosting items would be cool" be more specific. -1
Minigun: Bring back the suicide minigun from NTG. -1