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The Engraved trait "to affect" has set chances that don't vary

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So, it can have a 1 in 8 on Deagles or a 1 in 8 on a HUGE, which as one can guess, is very very unbalanced with Crafting. Two ways it can be changes is it can be kept a very high-chance to occur trait (i.e make deagles 1 in 2 to compensate for the 1 in 8 on a huge/galil), or make it like every other trait and have a more balanced chance (Like a 1 in 20-30 for huge).
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The Engraved trait "to affect" has set chances that don't vary - Terran - 12-22-2019, 10:26 PM

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