Having to get x kills in 1 map can make people insanely tryhard and insanely salty when they die, and creating game mechanics that encourage that would not make me a happy player. But a multi-map mini-collection could be cool but it can make collection quests more tedious.
And Although I don't necessarily these are ideas that won't instantly fall to the bottom of a theoretical 'Challenge Stage Tier List', I think brass does kinda like how map challs can act as psuedo challenge timegates. So adding lets say a 2-4 hour cd based upon challenge scroll type acting as a drop gate would fulfill this purpose better since map challs are pretty arbitrary.
(My bad if this assumption is false, but from what I have gathered from prior responses on the talk of map challs, this feels to be something you have mentioned that no other chall does)
Plus having a CD starting on challenge start rather than finish would make it not punish those who actually have their work cut out doing challs, and don't just have double gildeds who can shred challs like its item crate 1s
And Although I don't necessarily these are ideas that won't instantly fall to the bottom of a theoretical 'Challenge Stage Tier List', I think brass does kinda like how map challs can act as psuedo challenge timegates. So adding lets say a 2-4 hour cd based upon challenge scroll type acting as a drop gate would fulfill this purpose better since map challs are pretty arbitrary.
(My bad if this assumption is false, but from what I have gathered from prior responses on the talk of map challs, this feels to be something you have mentioned that no other chall does)
Plus having a CD starting on challenge start rather than finish would make it not punish those who actually have their work cut out doing challs, and don't just have double gildeds who can shred challs like its item crate 1s