(04-03-2015, 06:32 PM)Dreadark Wrote:(04-03-2015, 06:18 PM)Rotshout Wrote: Why not have a signal jammer that makes mines or players in a radius unable to detonate? You could make the detective have to choose between it and the radar.
Hmmm. Not a bad idea, it would render the remote mine almost useless, but that's good because I find the remote mine overpowered anyways.
Yeah not a bad idea. I would go for that.
It should also notify a traitor when they or their mine are in a jamming field, so they don't place a mine on a detective with a jammer.
If they do place a mine on someone, a detective could follow them around to make sure they don't die.
The jammer's radius should only be about a meter wider than a mine's blast radius.