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Remote Mine Dart

#8
(04-03-2015, 06:32 PM)Dreadark Wrote:  
(04-03-2015, 06:18 PM)Rotshout Wrote:  Why not have a signal jammer that makes mines or players in a radius unable to detonate? You could make the detective have to choose between it and the radar.

Hmmm. Not a bad idea, it would render the remote mine almost useless, but that's good because I find the remote mine overpowered anyways.

Yeah not a bad idea. I would go for that.

It should also notify a traitor when they or their mine are in a jamming field, so they don't place a mine on a detective with a jammer.

If they do place a mine on someone, a detective could follow them around to make sure they don't die.

The jammer's radius should only be about a meter wider than a mine's blast radius.
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Messages In This Thread
Remote Mine Dart - Axe - 04-03-2015, 01:07 AM
RE: Remote Mine Dart - Terran - 04-03-2015, 01:12 AM
RE: Remote Mine Dart - Axe - 04-03-2015, 01:18 AM
RE: Remote Mine Dart - Terran - 04-03-2015, 01:21 AM
RE: Remote Mine Dart - Dreadark - 04-03-2015, 01:32 AM
RE: Remote Mine Dart - Rotshout - 04-03-2015, 06:18 PM
RE: Remote Mine Dart - Dreadark - 04-03-2015, 06:32 PM
RE: Remote Mine Dart - Rotshout - 04-03-2015, 08:56 PM
RE: Remote Mine Dart - Terran - 04-03-2015, 09:20 PM
RE: Remote Mine Dart - Rotshout - 04-03-2015, 09:40 PM
RE: Remote Mine Dart - Terran - 04-03-2015, 09:45 PM

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