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[Buff] Coal Launcher

#1
Currently, also in my opinion, the Coal Launcher feels like a prim, outside of the effect of shooting coal. There is an opportunity to add something to the gun to make pretty fun.

When you right click, it consumes 2 ammo, deals reduced damage of .5, and knocksback the user and anyone hit with two or more pellets. Cooldown 10 secs.

Edit: It could consume what is left in the clip and scale knockback. Consuming 10 ammo will give a large knockback, consuming 1 will be weak knockback.

It would be cool to bring mobility to the gun. You can use it like a poor man's Scardy Bunny, however thats jumping and not knockback. It could feel different from the Scardy Bunny. Knock off folks from roofs. It could be a sniper's best friend, putting distance between the user and attacker. Or could be a gap closer for close range combat.

This would bring a ton of utility to the gun, which it doesn't need this buff. This is a formidable secondary and could easily stay the same. But it would add some cool stuff and reward those who think outside the box.
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Messages In This Thread
[Buff] Coal Launcher - Beebee1303 - 12-26-2018, 02:19 PM
RE: [Buff] Coal Launcher - tobiasxz - 12-26-2018, 04:01 PM
RE: [Buff] Coal Launcher - Brassx - 12-26-2018, 04:51 PM
RE: [Buff] Coal Launcher - Unpoke - 12-26-2018, 05:05 PM
RE: [Buff] Coal Launcher - Terran - 12-26-2018, 06:38 PM
RE: [Buff] Coal Launcher - Mousey - 12-26-2018, 07:17 PM
RE: [Buff] Coal Launcher - DONGERWEED - 12-26-2018, 07:41 PM

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