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[Change] Add Invisible walls to avoid the cubes from being stuck

#3
Yeah that's a yikes. Usually they cube will auto respawn, as it checks for valid navmesh areas to exist underneath it to see if it's in a valid position, but this would be one location that would return as 'valid' as there is a navmesh there.
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RE: [Change] Add Invisible walls to avoid the cubes from being stuck - Brassx - 08-31-2019, 06:44 PM

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