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Boss rush Skill tree

#8
ok this will be a long reply, so skip if you dont care

basically, I set out to make a skill tree with three distinct playstyles:
-stealthy, strike fear into the boss not knowing where you are
-supporty, healing allies and encouraging large teamplay
-tanky, in the fray of battle trying to get the boss' attention

what i ended up with was mostly that, but i also divided each playstyle into two "subclasses" if you could call them that and gave them very preliminary "major" nodes, mostly lifted from Heroes of the Storm. that's not for any particular reason, I just found they fit and it was on my mind. you can disregard the cooldowns, mana costs, and awkward phrasing in the screenshots i used, but try to understand more or less my intent of the abilities' inclusion.

https://imgur.com/a/nky7Rfa

index of terms:
Unrevealable: cloaked, but able to take damage
Unstoppable: unable to be slowed, stunned, CC'd at all.
Stealthed: hunter cloak
Invisible: totally invisible
Protected: unable to take damage, but can be CC'd
Silence: Boss is unable to use abilities, but can use their weapons
Armor: damage reduction
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Messages In This Thread
Boss rush Skill tree - Bruhssx - 07-21-2020, 12:36 AM
RE: Boss rush Skill tree - PandaCow - 07-21-2020, 12:59 AM
RE: Boss rush Skill tree - A2 - 07-21-2020, 12:59 AM
RE: Boss rush Skill tree - Moz - 07-21-2020, 01:04 AM
RE: Boss rush Skill tree - ChubbiMex - 07-21-2020, 01:22 AM
RE: Boss rush Skill tree - seuss - 07-21-2020, 03:13 AM
RE: Boss rush Skill tree - DONGERWEED29266602592O38523097 - 07-21-2020, 04:14 AM
RE: Boss rush Skill tree - Beebee1303 - 07-22-2020, 06:25 AM
RE: Boss rush Skill tree - Jerk Butt - 07-23-2020, 08:08 AM

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