It hasn't been made that much harder. The normal melee attacks range was increased a bit, and the velocity of the slash was too. You guys are overreacting.
(11-11-2015, 04:20 AM)Brassx Wrote: It hasn't been made that much harder. The normal melee attacks range was increased a bit, and the velocity of the slash was too. You guys are overreacting.
Does this mean his tp attack is now 100% unavoidable? I thought maybe him missing if you moved correctly was unintended
I kinda like the idea of at least a heal, my teams have always seemed to get wrecked by the final boss, closest we got was when he was at 1/10th health but there was just 2 of us left and we got destroyed
I think it'd make it too easy, Brass. The only problem is losing a player = losing DPS.
If a player dies, everyone else should get a .2x damage bonus. Then a .3x for the next death, etc. Just to make it feel less "Impossible" to wear down his health?