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Ideas, concepts, and items

#1
I had a couple of ideas and full weapon concepts that could be used for FRG.

Concepts
  • A gun that consumes guns from the same tier to mutate it. Probably what cannabalistic should've done, but how about we name it bestial or devouring. Every time it consumes this same tier, it can add a stat or trait onto it.
  • Weapon where the you have to upkeep it like a crystal. Use fragments to give it random traits until it runs out.
  • T item: Place a turret down. Anyone who shoots will be targeted in it's FOV, even if they're a T/Inno. Can be pushed down or discombobed. Can buy multiple.
  • The poorer you are, the more the tier does. Checks for coins and gold bars.
  • Actual tether gun: Shoot hook on ground, shoot hook on target and they're leashed for some time.
  • You collect special ammo around the map like the prehistoric godlike. You can only carry so much ammo at a time. Reloading while having one of them will give your next clip access to special ammo types like incendiary, corrosive, healing, etc. Runs out when you have to reload.
  • Collect body armor on the ground. 5 extra health per pickup. Optional: the more you pick up over your max HP, the slower you'll be)
  • The middle of your clip does the most damage. Bell curve in terms of damage. If you stop firing, it goes back to the beginning of the bell curve. The damage then goes off of how much bullets are left in the clip.
  • A weapon you can decon similarly to Worldcarver, where it levels up based on decon. Instead of breaking completely, it has a cooldown before it can be recrafted.

Traits
  • TriggerHappy: If you take damage, you will shoot your gun.
  • ReducedClip: You reduce the total amount of ammo of the person who shoots you.
  • QuickClip: Every third reload is 90% faster.
  • ProportionalReload: Reload faster depending on how much ammo you have in reserve. When you reload, you lose all of the ammo in your reserve.
  • Boomerang: Just like bouncy, but instead, it will throw your gun like a boomerang, while continuing to shoot until it comes back or runs out of ammo.
  • SillyShootingsound: plays a gunshot from a random base gun each time you shoot.
  • SharedDamage: Chance to proc a marking shot that will now do damage to this target when dealing any damage to anyone else.
  • Gimped: Procing it on someone will have them say random lines if they try to type or use a text bind 20 seconds. Main idea is to hide "person is traitor" binds.
  • SpeedOrbs: Orbs will spawn on the ground that increase your mobility for some time.
  • Last Stand: Gain % EXP/Pass/Seasonal boost depending how low your HP is
  • Isolated: Gain % EXP/Pass/Seasonal boost depending how low the amount of people on TTT are

Full weapons
  • Name: Agreement
  • Misc
  • Similar to RPS. It gives a yes or no question above and the option to click yes or no. If both players hit the same answer, they get buffs. If they choose opposite, they both die. The questions will be simple like "Is a hotdog a sandwich?".
  • Name: Vent
  • Misc
  • When someone has this in their loadout on TTT, a couple of vents are placed on the floor where innocents have walked previously (like eggs). Vents only spawn at the beginning of the round, meaning that you wouldn't be able to just reequip into it.
  • Anyone who has this item can use them to teleport to another vent if you haven't taken damage in the previous few seconds. Players can stay in the vent for a couple of seconds after teleporting. It will eventually kick you out. After leaving, it will refill your clip and give you a cooldown before you're able to teleport again.
  • Name: Duelist
  • Equipment
  • Yugioh card system. Works like Arcane Gauntlet and Harvester where you get "upgrade points" called packs. They can be stuff more along the lines of "if damaged, heal 25 health very quickly". The cards could be put into two categories. Spells and Trap cards. Traps activate under conditions and spells activate on demand. You can only hold 3 cards at a time though.
    Get parade to make the art for the cards.
    Some spell cards could be:
    • Heal a random amount of HP
    • Give everyone around you a permanent buff
    • For the next 30 seconds, you're given a global phoenix chance for your weapons and a chance to shoot something akin to the elneith ball.
    • You're given a on demand teleport with any weapon out
    • Fill your reserve clip
  • Some trap cards could be:
    • If you take 25 or more damage. Deal a proportionate amount of revenge damage to your attacker.
    • If you kill someone, It will summon a dragon similar to rift dragon to help.
    • If you were to be killed by the next damage source, a guardian would come forth and delay your death for 2 seconds. (maybe by setting your health to 100 and having a super fast DOT that never ends)
  • If you want to add a third card type, it would be for the cards themselves. Such as:
    • Make the next pack you open guarantee one legendary card.
    • Gain two packs
    • When opening a pack, there will be four cards to choose from instead of three.
      I can keep thinking of stuff, but I would much rather keep this as a concept rather than thinking for loads more for it.

Extinct Zodiacs
  • ♋ Cancer (Crab):
    Passive: Each time you take damage, you gain more permanent damage resistance for your life. You're given more max HP too. The idea being if you are brought to low HP, if you can heal it up, you could get something like a 70% damage reduction. This can also include a very slow hp regen. Something like 2 hp every 10 seconds.
    Active:  Creates a shield that follows your back. Give a variant of vampira.
  • ♌ Leo (Lion):
    Passive: Extends DOT duration by x seconds. Gives a proc chance to apply bleed for x seconds. (Works like aries.)
    Active: Has a lion roar which disorients the vision of everyone around them.
  • ♍ Virgo (Virgin):
    Passive: Regens reserve ammo. Gives add ammo to clip for x seconds. The first bullet has a chance to heal you.
    Active: Ragdoll yourself for 30 second. When you get up, you will be fully healed.
  • ♎ Libra (Balance):
    Passive: Lower the negative stats of the gun you're holding by 20%.
    Active: Adds all of the positive stats on the gun and then distributes them equally to the stats that the weapon uses for a couple of seconds.
  • ♏ Scorpius (Scorpion):
    Passive: Steal a small amount of HP in the damage you deal with DOTs.
    Active: Steal the stat bonuses of everyone around you for x seconds.
  • ♑ Capricornus (Goat):
    Passive: Start with an extra credit if you're a T/D. If you're a T, you will be given a target, where killing them will give you an extra credit. If you're a D, if you kill a traitor, it will give you an extra credit. You have reduced fall damage and swim faster.
    Active: Gives the ornate trait for your next kill. Getting kills within a short amount of time gives you a speed boost.
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#2
I had forgotten to share these when I posted them.

Name: Temporarity

It would either be a tier, or a "Mighty morphing with limited options" aka right click and change base. This would be for more of the slower shooting guns, so anything automatic would be out. Good for guns like M1 garand, M14, Deagle, Shotgun and such. Maybe Famas if we're stretching it.

This gives a tempo marker somewhere on your screen. You're allowed to do actions when the lines connect. Mistiming them will result in you taking damage. Not doing any action will reset timer, but not hurt you. Consecutively doing actions right will build a damage and stability multiplier.

You have -90% mobility, but can dash like in lobby while holding it out. It will only dash if you do it when the lines connect.

Actions that affect the tempo: Shooting, Jumping, Dashing

It would be cool if you could slot in a mixtape and it would change how fast you shoot.
(If this is a gun itself, maybe slower genres become a sniper/deagle, faster become like m1 garand)

It would act like this:





Cosmetic gun header:

Similar to background themes, this will instead show up as a background for the item itself, rather than the stats menu. I've also made a couple of samples and would be happy to do more if this gets implemented in any way.

The left Eleos would be what shows up normally, and the right would be if you apply the icon theme to item.
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