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Reducing the standards on the Market

#11
(06-13-2015, 08:22 AM)Brassx Wrote:  It's a problem in a lot of games. Low tier items become plentiful, and they become hard to get rid of.

It's hard to come up with something for them to be useful with. Perhaps can do something with some NPC on the lobby with them, like 10+ of them can turn into 1 of some kind of currency, which you can eventually use to buy a special roll or something from them?

Maybe instead of trashing to get a currency, you could redo the whole key system where you would permanently deposit items into a bin, depending upon the tier. After a certain amount of items, it would give you a crate that drops a random weapon of the next tier, or a suffixed weapon of the current/next tier. The algorithm for it could look something like:

Number of items needed =
((Tier^3)/3) + 10 (round up final answer if decimal)

Suffixed of current tier (55%)
Item of next tier (35%)
Suffixed of next tier (10%)



It would take forever for the higher tiers, but would solve the extra item problem, and give the gamblers of the server a certain chance to set least get something.
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#12
dude, this thread is from 2 years ago.
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#13
whoaaa this is from two years agoooo
it feels like a few months ago
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- That Thrakos Noob
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