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Patchnotes 11/1/2016

#1
Changes
  • Survive
    • Lowered fast Zombie HP scaling.
    • Lowered normal Zombie HP scaling.
    • Fixed doors being able to be re-closed.
    • Added a few more weapon/ammo spawns.
    • Improved navmesh in some areas.
    • Tweaked reward formula to more reflect on current rounds achieved (I wasn't sure the highest people would get, and how long it would take them previously).
    • Can now adjust loot without server/run restarts.
  • TTT
    • Hunter rounds now have a 1 in 60 chance to happen on any map. Depending on playercount, a second hunter will be chosen to fight along side you.
    • Hunter HP scaling has been lowered.
    • Hunters no longer show up as 'disguised' from the TTT radio commands.
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#2
So does this mean getting round 20 will not take 2 hours?
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#3
(11-01-2016, 03:04 PM)Mougwi Wrote:  So does this mean getting round 20 will not take 2 hours?

Yes.
SG Fucking Overlord
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#4
(11-01-2016, 03:04 PM)Mougwi Wrote:  So does this mean getting round 20 will not take 2 hours?

It will probably still take a decent chunk of time, not sure how long but I will continue to work on the formulas though until I'm satisfied.
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#5
Can weapon buy stations be required to have at least 2 primarys?

Last night we had about 2 deagles, an m1911, a glock, and a rifle, and it made it extremely hard
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#6
RNG is FUN!
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#7
(11-01-2016, 03:36 PM)tobooasxz Wrote:  Can weapon buy stations be required to have at least 2 primarys?

Last night we had about 2 deagles, an m1911, a glock, and a rifle, and it made it extremely hard

Keep in mind that the reason that we had difficulty was that our loadout room locked itself on round 12 or something and didn't re-open, so that was our issue. Now that it's been fixed it shouldn't be so bad.
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#8
(11-01-2016, 05:49 PM)Nivendo Wrote:  
(11-01-2016, 03:36 PM)tobooasxz Wrote:  Can weapon buy stations be required to have at least 2 primarys?

Last night we had about 2 deagles, an m1911, a glock, and a rifle, and it made it extremely hard

Keep in mind that the reason that we had difficulty was that our loadout room locked itself on round 12 or something and didn't re-open, so that was our issue. Now that it's been fixed it shouldn't be so bad.

Inb4 you went try hard DURENDALS ONLY And succeeded through 3 rounds by yourself with it. Including fast zombie round
Vanished from life
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