11-16-2017, 02:27 PM
Name: Exanimus
Rifle is the base weapon.
Damage: -100%
Accuracy: 25%
Stability: -20% to -30%
Fire rate: -15%
Clip size: -40%
Instead of doing instantaneous damage it procs several traits instead to deal damage over time. Doing higher damage than a normal rifle with the trade off of the fact the damage is not instantaneous.
On headshot it does 350 fire damage. Enough to make it always a guaranteed kill. A base rifle does around 230 on headshot. This damage is applied over 7 seconds. The reason for it being this high is to counteract blaze crystals.
On bodyshot it does 63 agony damage doing 9 damage every 2 seconds for 14 seconds.
(26% increase over base rifle damage)
On arms and legs does 36 bleeding damage doing 6 damage every 6 seconds for 36 seconds.
I was bored so I borrowed from an old suggestion I had on ntg a long time ago and decided to give it new life. The suffixes could have ranges, but I had them set to a single point in the suggestion to show around where I think they would be for the weapon to remain balanced and be a fun gimmick weapon with upsides, but serious downsides to counteract them. It honestly might be a little underpowered in it's current state and need to have increased damage on the damage over time procs or for it to do a part of it's damage instantly say 25-50%.
Rifle is the base weapon.
Damage: -100%
Accuracy: 25%
Stability: -20% to -30%
Fire rate: -15%
Clip size: -40%
Instead of doing instantaneous damage it procs several traits instead to deal damage over time. Doing higher damage than a normal rifle with the trade off of the fact the damage is not instantaneous.
On headshot it does 350 fire damage. Enough to make it always a guaranteed kill. A base rifle does around 230 on headshot. This damage is applied over 7 seconds. The reason for it being this high is to counteract blaze crystals.
On bodyshot it does 63 agony damage doing 9 damage every 2 seconds for 14 seconds.
(26% increase over base rifle damage)
On arms and legs does 36 bleeding damage doing 6 damage every 6 seconds for 36 seconds.
I was bored so I borrowed from an old suggestion I had on ntg a long time ago and decided to give it new life. The suffixes could have ranges, but I had them set to a single point in the suggestion to show around where I think they would be for the weapon to remain balanced and be a fun gimmick weapon with upsides, but serious downsides to counteract them. It honestly might be a little underpowered in it's current state and need to have increased damage on the damage over time procs or for it to do a part of it's damage instantly say 25-50%.