I had an idea(totally not inspired by dead by daylight) where there would be an A.I that roams the map, and attempts to find and kill you while you perform certain puzzles and tasks. You wouldn't have any weapons during this, the main objective would just be to escape. The map would be "procedurally generated" each time you play it, so it would be a new experience each time.
Now for the A.I, I know what a lot of you are thinking, "if all the boss does is chase people how is anything suppose to get done?" It wouldn't just start chasing you for no reason. It would have advanced ways of detecting where you are(I don't want to spoil it), and have numerous factors to determine if you should be aggro'd. If you do end up getting aggro'd, and end up getting far enough away, it would unaggro you, and continue to roam the map looking for other players.
So what do you guys think? It would be a nice break from the "shoot em up" events that we currently have, and could have a lot of potential if done right.
Now for the A.I, I know what a lot of you are thinking, "if all the boss does is chase people how is anything suppose to get done?" It wouldn't just start chasing you for no reason. It would have advanced ways of detecting where you are(I don't want to spoil it), and have numerous factors to determine if you should be aggro'd. If you do end up getting aggro'd, and end up getting far enough away, it would unaggro you, and continue to roam the map looking for other players.
So what do you guys think? It would be a nice break from the "shoot em up" events that we currently have, and could have a lot of potential if done right.