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[Changes to All Mingames] to make them more fun

#1
Note: These suggestions are to spice up the monotonous gameplay of the minigames because atm they are too boring to play and all events share a lack of good loot on top of monotony. Yes, I realize some suggestions seem a bit wack, but it is the wackiness in ttt that brings fun moments.


Orbital Beam Cannon

Criticisms:
1. The minigame seems too slow and takes an awkward amount of time.
2. Running away from an OBC seems to be ineffective sometimes and you just randomly get hit by a beam that just so happens to spawn closer to you than the rest did.
3. Loot from the OBC rounds seems to be lacking anything interesting other than the extremely rare chance for the OBC pet.
1. OBC should be chaotic with explosions going off running from giant beams coming from the sky, not slow monotonous walking in circles.

Changes:
1. Increase speed of players a hell of a lot, like +50% speed (Gets rid of the boring walking in circles and feels like you can actually run away)
2. Increase the rate at which OBC spawns on every player (Keep the increasing as the round progresses)
3. Slightly Increased Jump Height for all players so they can jump on top of tall/ hard to reach areas.
4. Everyone Starts with Swap blasters (Microboss's idea)



Bouncy Mayhem:

Criticisms:
1. Slow feel to the gameplay, but finishes too fast
2. Hard to find people at times
3. (the criticisms for Bouncing Mayhem tend to be vague describing it as "boring")
4. Seems to lack complexity/ is too simple

Changes:
1. Increase the speed of players
2. Increase health of all players to 300hp
3. Increase Throw Speed of Bouncy Balls
4. Bouncy Balls do 25 damage a hit
5. When a player dies to a bouncy ball their corpse has a lot of knockback (like get hit hard by a prop)
6. Enable the ability for all players to warrior dash
7. After 2 minutes of gameplay, players are given melon launchers that shoot Cement Bricks to either 1 shot or do a variable amount of damage (cause prop damage is unpredictable; the addition of prop launchers spices up the minigame if it takes too long)
8. Scoreboard is determined by Time alive and players hit OR killed (kills count more than hits).
9. Make the Ball itself larger to see visually
10. Make the ball bounce more
11. Increase quality and amount of loot dropped (the minigame is a rare enough occurrence deserving better drop chances/quality; for example increase the drop chance of a bouncy OR
12. Give all players Radar after 1 minute


Sword Fight : (I cannot recall its actual name)

Criticisms:
1. Slow
2. Attacking other players is awkward and SEEMINGLY does not register properly
3. Sometimes the damage dealt changes/is variable and you will deal a 3 hit
4. Sometimes difficult to find other players




Changes:
1. Someone suggested the addition of beam sabers instead of swords (They suggested a separate event for this, but I think altering this minigame is a better option) OR GIVE THE SWORDS THE ABILITY TO LONG JUMP
2. Keep the lessened gravity, especially with the addition of beam swords
3. Increase mobility
4. Keep the ability to block
5. Keep the Health restoration on a kill (Change to +75/+100 hp on a kill; full restoration so that the variable damage complaints are mitigated)
6. Change the damage dealt to 25 damage a hit (Max HP of 100: Normal amount)
7. Give the players Radar, so we can find each other


Rollermines:

Changes:
1. Significant Mobility Boost
2. Increased Loot Quality and Amount
3. The longer you live the better loot you get needs to be changed because the quality/amount is not worth it.



(These Are the things I believe will make these minigames more exciting to play to remove the monotony of the gameplay and as you have noticed every minigame should have an increased mobility change because mobility is probably the one feature that makes doing nothing else fun. Just jumping around with mobility is fun in general, hence why people like to bhop. Yes I realize some changes seem a bit over the top, but at the current state the minigame is in, to the community over the top is what would probably make the minigame fun)
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