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All Godlike extinct suggestions

#1
Current extincts:
Ascultone - Extended ability (Shoots more beams)
Bloodweep - New ability (Throws projectile skull)
Candy Cane Deagle - New ability + Extended ability (Snowman)
D9 Railgun - Extended ability (Shoot through walls)
Daybreak - Extended ability (Sun gains a few more things)
Eleos - Extended ability (Beam heals, shot held increase)
Megalodon - Extended ability (More sharks)
Tartarus - Extended ability (Extra effect on beam)
Thrakos - Extended ability (Extra effect on lightning)

Rules:
  • I will not choose stats to buff or take stats into consideration meaning if a gun four shots and getting even 1% more to damage makes it a three shot, I won't be suggesting anything like that.
  • I will try not to make their effects crazier than what we have now, unless they're more of an unused gun.
  • Every extinct will most likely get extended abilities, as there's very few that get additional abilities.
  • Only godlikes are considered at the moment. It's unlikely that weapons like Starlight, Rag or Deimos will be allowed to extinct.
  • Things that use combination to get better items will try to be balanced on par with it's combined outcome

Godlikes
  • Aezurth - Less chance to burn out, can't burn out under a certain amount. Projectiles and props are also effected.
  • Anarchic Godsword - Charges faster and the ice cube won't let it's target move their mouse at all. When someone is iced, your other weapons reload their clip.
  • Archeron's Obscurity - Speed up animation of turning back. Charge up to three saws.
  • Avian Godsword - Increases the minimum for the random damage. Prevents self harm.
  • Barbaric Godsword - Does 90% damage, but uses most of the charges. Left click charges it by 30%.
  • Blackdeath - Can put exotic/extinct weapons in and use their abilities. Doesn't pick up zodiac sign from the gun. Minor (maybe 5%) decreases to proc chance of all traits of the weapon inside.
  • Bloodsurge - Half cool down on TP. Every time you TP, it heals you 10 HP. While the TP ball is traveling, you take reduced damage.
  • Caliburn - Increase the buffs and decrease duration. The egg that drops on kills now gives a couple of seconds of the circle buffs to who ever picks them up.
  • Cerberus - The less hp you have, the more damage and speed you have, but you lose jump height. If it's dark enough, kills refills clip.
  • Crystal Synergizer - Honestly couldn't come up with a good suggestion on this one. I know that anything we do to it will be broken, be it another slot or the upgrade to crystals we're looking for.
  • Conqueror's Judgement - Anyone who gets hit with the sonic headshot thing is marked with a special proc. If they are killed while they have this with any weapon, their body will cause another shockwave instead of forced headshot
  • Dark Matter - The spikes can be seen and hurt anyone near the person. Sometimes the spike remains up for a little bit longer to break the circle pattern. Add another pattern for the spike to choose so that it spawns in the front and back so you have to strafe to not take damage.
  • Deathbringer0 - Increase the acceleration of ball. Breaking them apart resets the speed. Make melee mode have a chance to swing out it's proc like flereous (straight ahead if not targeted on someone, increasing in speed too). If the straight one is broken, the smallest version of the balls that go out in random directions like shrapnel.
  • Djinn Crystal - Unlikely chance to instead do the mammon ult and have it use most of the remaining apr. When it happens, they don't heal you.
  • Elneith - It gains the ability to work like valignatr (shoot till prompt) and the sun ball that act as a cluster grenade, Right click has a chance to not consume some of the shots.
  • Ender of Dreams - If the beam is damaging someone for a certain amount of time, it will spawn an OBC on them.
  • Epilogue - Since the splitting is situational, I'd personally prefer if anyone behind them had a 10% chance to die if they get hit. If extinct Nexus is equipped, it gains linking.
  • Ferno - Charging and cooldown are reduced. Switching into this weapon shoots out the fire tornado. This tornado bounces off walls once or twice.
  • Finality - The ball lasts longer and you can command it to stay in place, follow a target or start following the player again.
  • Flereous - Prevents the damage from swing in right click mode. Gains power wheel, which you'll hold your reload button and move your mouse onto the one you want to select before pressing right click. It would look like this: https://imgur.com/a/ex6FQwe
  • Frost - Charging and cooldown are reduced. Chance to naturally shoot out it's spike trail.
  • Glaedr - Everytime something triggers the lingering effect, it refreshes the amount of time it's up for.
  • Grimiore of Bloodwynd - You have no fall damage for a certain amount of time after exiting the area
  • Grimiore of Igneous - Anyone standing in the circle is slowed down while its casting
  • Grimiore of Manes - Healing cap removed.
  • Hellfire - You can now leave a fire landmine to inflict pheonix. Can put it on a wall similar to tripwire. While using fire and aiming down, you'll negate fall damage by 40%, but no floating effect.
  • Infested Kunais - There's no cooldown on tracking. Kunais will eventually come back to you automatically after long amount of time.
  • Jolly Grenade Mod - DQ this one for now. There's no redeeming factors for this anymore. Needs to be updated to current grenades before ever considering extinct. Unless you wanted to make it so you wield like 20 grenades at the start.
  • Misery's End - Add an effect, additional max health. Keep a portion of the buff for the rest of the round (It basically already does this with clip). Reduce how much is needed.
  • Morningstar - Snowman will provide more buffs frequently. When the snowman is shot, it reflects some damage back. When the person with the snowman is shot, the head can also ice them when attacking back. Reduce cooldown to like a minute.
  • Muninn's Fate - Active reload gives some ammo on successful quick reload. Bird back to 70 damage. Can accelerate the bird.
  • Nephthys - If the person dies while being effected by the skulls, it will refresh and spread to anyone near them. You can toggle between spreading it or not with E. If your flashlight is on someone who has skulls proced, they will do more damage.
  • Nexus Repeater - Linking also proced from damaging the holder of nexus (instead of only procing when shooting someone). If extinct Epilogue is equipped, it gains the splitting effect.
  • Ocular - You gain the ammo that it drains. You have increased damage while an orb is on someone.
  • Oculus - You gain the ammo that it drains. You have damage reduction while an orb is on someone.
  • Onuris - If the ball bounces and is near the player (think like the player has to catch it), it will orbit around them.
  • Ophiuchus - Two separate choices on this one. Either it can also have the other non-focused abilities at a reduced proc chance, or enhances the focused ability (Abyss: The more you consecutively shoot, the better chance of procing the balls. Devour: On kill, has the echoshot ability and gains haste for a couple seconds. Void: Extends the time required before taking major damage, while in Void, your health regens up to 40.)
  • Sagacious Godsword - Heals more, and delays the health drain effect. Also leaves you at 110 instead of 100 if maxed.
  • Sand Gauntlet - Has a true melee attack. Dust stays in the air for a little bit basically turning into a smoke grenade, and blurs their vision for a couple of seconds after leaving it.
  • Scepter of the Forest - After getting a kill, you're able to trigger homing balls that behave like Oxy's ball breath.
  • Scylla - Add a chance to toss rocks from your gun. While a wave is out, you can shoot through it to create balls sometimes that act like kraken's spit.
  • Shadowstrike - Bolts penetrate. It shoots 3 bolts like the plasma cutter from Dead Space where it shoots out 3 horizontally or switch to 3 vertically.
  • Shurikens - Double jump + extra wall hops.
  • Snowball - Applies any random Christmas trait on hit. Charge throw faster and infinite ammo.
  • Soul Catcher - Can we just exinct this for stats increase? An ability won't exist for this for a long time.
  • Soulfury - Give it a power up after pressing a button after every swing at the right time to keep powering up the sword, like in Nero's Exceed in Devil May Cry 5.
  • Staff of Osiris - Gains ult after 2 kills in TTT. Gives buffs depending on how many bodies the sphere touches. I don't know if we can apply the monthly condition, but I would also like it if it revived bodies as zombies on T rounds
  • Tathenen - Ghost can now see names and is faster and less slippery. Ghost has it's own things to collect while moving around for random effects (Highlight a random person for the rest of the round, Ghost is invincible, Severly reduced host damage while ghost is up (Maybe an average clip does like 20% of your health) Beebee also suggested for something simplier that the ghost instead just marks the person you effect with 50% more damage from the user of the ghost.
  • The Fool's World - Anyone who enters the bubble loses a quater of their current ammo. Although this was discussed for normal extinct, why not give it bonus speed for crouching through extinct. Shield pushes anyone away when it disappears.
  • Tormented Demise - After activating the infinite ammo, you can activate it again to go juggernaut, which gives you various buffs and sets your health to 150 while constantly decreasing it eventually leaving you with one health in 15 seconds. (Basically like flereous)
  • Tormented Desolation - After activating the infinite ammo, you can activate it again to go juggernaut, which gives you various buffs and sets your health to 150 while constantly decreasing it eventually leaving you with one health in 15 seconds. (Basically like flereous)
  • Tormented Oblivion - After activating the infinite ammo, you can activate it again to go juggernaut, which gives you various buffs and sets your health to 150 while constantly decreasing it eventually leaving you with one health in 15 seconds. (Basically like flereous)
  • Trident of the Sea - Swim faster in the water and the water balls are powered up in the water. Tentacle now attacks in a circle around itself upon someone standing near it
  • Whirlwind - When the stationary wind ends, it pushes them up in a direction. If they hit a wall, it deals a lot of damage. The longer you are scoped, the more accuracy increase for the next shot.

    Godlike/Exotics
  • Azuredge - Every time you kill someone, it increases the balls damage and proc chance. Every kill increases the damage and removes 5 seconds off of the cooldown, but taking damage decreases it back.
  • Bloodfury - Chance is lowered so it's more likely to stack. The more you proc it, the heavier and further gravity gets towards props.
  • Esoteric - If the player with the bees dies, the remaining ones circles around the owner waiting for the next person the eso holder shoots.
  • Eveningstar - The ice shard pattern is fixed to the corners of a pentagon. If enough ice shards attach to the person, they also get iced until they're broken.
  • First Prayer - The bullets have a chance to explode on the surface they richochet off of dealing damage to anyone near it. Low damage. Every time they richochet, the bullets increase in damage. I know it was a bug, but I liked the richochet switch weapon to use the procs thing.
  • Last Prayer - The bullets explode on the surface they richochet off of dealing damage to anyone near it. High damage. Every time they richochet, the bullets increase in damage.
  • Oracle - Full shield around the player (Think smaller Plasma Shield).
  • Snow globe - You can throw it and it's a sticky grenade that can be picked up. The longer someones in, the less mobility they have which eventually nearly immobilizing them. Player can pick it up and drop it to stop it from sticking on them.
  • Valignatir - When the sun is out, you can press e on a location and it will start to move to it.



    I also had ideas for two extincts zodiac signs:

    Extinct sign: Basically like a cave story gun. Every time you damage someone, your weapon gains experience for the round, where 100 damage would be one level up to level 3. If you are damaged, you would lose exp (like 20 damage would level you down by one).
    Level 1 is normal gun
    Level 2 is increase lowest stat by x amount, or any random trait (minus damage to weapon type)
    Level 3 is increase highest stat, gives natural double shoot, or holiday trait.

    Extinct sign: Increased deploy speed, switching weapons increases reload speed for a couple of seconds. Also gives back a percent of the swapped weapon's clip back.




    My goal is to get a few of these added, and now I'm demanding you to criticize your three favorite weapons.
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#2
Wheres my credit noob!?!
Bouncy Rounds
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#3
conq one kinda like, useless tho

how about headshots refill the bullet then the next shot is an ion shot. It lets you hit a fat whip nae nae headshot, then escape or get some bonus damage on the next shot on someone.
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#4
i would love to play with finality,ender of dreams last/first prayer.
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#5
+1
And make caliburn have +firerate when you deploy the circle
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#6
Not entirely sure if this would make it OP or not, but Bloodsurge could get an orb that shoots straight, and if you press E again while it's traveling, you'll teleport to where the orb was.
Makes using the weapon on maps that have a lot of cliffs or teleporting from lower locations to higher a lot easier.
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