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[BUFF] Shotgun
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11-17-2024, 02:43 PM
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Default SG's are a bit po...
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A Tier between Legendary ...
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Dylansonfire Member Appli...
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Selling bellum
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Member Application for th...
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Re;Application Of The Clo...
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Noctt's reapplication
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Spoder Member application
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perm ban appeal
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New Scrolls |
Posted by: Ghostly - 12-12-2019, 10:56 PM - Forum: Suggestions
- Replies (1)
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Currently Challenge scrolls are kinda just untimed dailies, and they dont feel very special, unique or very hard. For me my favorite part about scrolls in the past is that just having one wasn't the most common, in addition to it felt like you were doing something unique, not just grinding out your 20th scroll this week in a sort of extra daily way. Now its pretty much too late to change scrolls back to how they were to me, and FRG is super based upon being able to grind, grind, grind. And new scroll changes make scrolls pretty much just play the game and have some extra loot occasionally. I find challenges at this point pretty boring with the same challenges over and over, and loot of easies, mediums and hard being not the best.
TL;DR Scrolls too common and boring, I want new special more unique and rare scroll.
So maybe have a new Themed scrolls that you can have active with a regular Easy,Med,Hard, etc. These would be called Unique Scrolls with their difficulty random, and could have Lobby based challenges such as Get Score of tleast 10,000 on Kraken, or Defeat WQ 10 times. Or have old TTT Challenges, and some new Challenges maybe adding some new maps or maybe having special challenges such as "Get 10 Kills on a gun you have crafted".
Maybe even having seasonal scrolls that have "Open 20 Christmas Presents" or would have tiers/trait requirements of that event such as "Get x kills while using a gun with easter egg trait" or "Open X Christmas Presents" or "Use x Coal" and would have Christmas Presents as an added reward.
These could be a new scroll only droppable from Legendary Loot Orbs with a 1/200 chance. (Making loot orbs more than just Extra Monthly/Cases but also keeping them rarer than easy/medium).
Challenge Examples {Example Numbers}
Get x Kills on Gun You Have Crafted {5-20}
Get x Kills or Damage on Lobby Boss {1-5}
Get x Kills in One Round. (I tried to keep the number reasonably low but ive personally liked this challenge type) {3-5}
Complete x Dailies {3-10}
Craft x Weapons {10-20}
Participate in X Minigames (Longsword, Dragon Etc) {3-10}
Stay in the air for atleast X seconds without dying. {8-20} Blink, Grapling hook, Spiderman Gun, etc.
Do x Lobby event (this one is a maybe cuz it is a bit rough, where lobby bosses not too many people have problems with theres a good chunk of people who dont participate in these too often such as myself who hasnt done one of these in a few months, but this is a challenge so?) {1 time}
Any other suggestions please comment
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Trade Offers |
Posted by: Nyte - 12-11-2019, 10:04 PM - Forum: Suggestions
- Replies (21)
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Yeah ignore the shitty title lads, here's the moneymaker idea.
So what if you could select items you own and put them into a new NPC that would be XL the Dealmaker.
Putting your items there would mark them for trading.
Then other players would be able to talk to XL (or through a new menu option) send trade offers.
You would then be notified if you got an offer and you would be able to accept or decline them. Instantly trading the items selected.
The biggest issue with this system would defo be duping exploits.
So some finer details are up for discussion here so add to it! Comment what you think would be a good way to implement smth like this
XL or the menu would also have to be sorted in some way right? So I suggest you sort it by sellers name in alphabetical order and also integrade the trade logs and market way of searching for items.
So say if you wanted to see if anybody was selling a miserys end you'd search for it in the search bar and the people who have one up for sale would pop up and you'd be able to send them your offer in form of a mix of coins and items.
The offerers items wouldn't be taken out of their inventory though as to make it possible to bid the same thing on different peoples guns as to make finding a potential trade a lot easier.
This is where I think duping would be a problem. Say if you had 2 of your friends put up an item and you offer the same thing on both and they both accept the offer at the same time. Stuff like that is what could cause potential dupes.
But that's where brassmans big brain would come into play.
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EXP booster Catalyst Function; EXP trait or Experience Crystal |
Posted by: Major Mon Marky Mark - 12-11-2019, 01:52 AM - Forum: Suggestions
- Replies (1)
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When crafting an EXP catalyst onto a gun it (Specifically enhanceable weapons). The EXP gained onto that item increases by 3x per "increase" (Increase meaning: the thing you have to do to increase the EXP on the weapon like crouch kills, aura balls (Wicked), or zombie kills). AND The player exp increases by 2x.
Example #1: If you kill one player with your Eerie Galil with this trait applied, the weapon will gain 10 exp rather than 5 exp for each kill.(Assuming base exp rate in the example is 5; I don't know the base exp for Eerie)
Example #2: Instead of receiving the base 500 exp from worm queen, you now receive 1000 exp as long as you used this gun with the trait applied for the final hit.
On an applied weapon:
EXP gained by this weapon is increased by 3x the base exp increase. (Works on Enhanceable Weapons ONLY)
EXP gained to the USER's server level is multiplied by 2.
ALTERNATIVELY
A new Crystal can be added to the server called: Experience Crystal or Booster Crystal
This crystal does the same as the trait.
EXP gained by this weapon is increased by 3x the base exp increase. (Works on Enhanceable Weapons ONLY)
EXP gained to the USER's server level is multiplied by 2.
EDIT: 2x Boost to enhanceable weapons may be more balanced, although its application to a weapon removes the chance for 2 traits or 1 trait more to be added out of the total 6.
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