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  Goodnight FRG 51/366
Posted by: zephy - 12-01-2019, 02:31 AM - Forum: Shit Posting - No Replies

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  New Secondary - Mount Rod
Posted by: Ghostly - 11-30-2019, 10:41 AM - Forum: Suggestions - Replies (2)

A swift like stats secondary primordial with a unique passive that lets you summon a mount (Or potentially becoming the mount so that it doesnt shift hitboxes only transforms skin). And the mount gives you like 20% mobi for 10 seconds. Mainly suggesting this because reindeer pet and all them are badass and it would be badass to ride one ingame Big Grin.

This could potentially be a lobby unique cosmetic or something to make walking around in lobby badass.

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  Goodnight FRG 50/366
Posted by: zephy - 11-30-2019, 03:18 AM - Forum: Shit Posting - Replies (1)

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  Goodnight FRG 49/366
Posted by: zephy - 11-29-2019, 06:36 AM - Forum: Shit Posting - No Replies

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  hello
Posted by: MERRRRRRRRRRRRRRRRRRRRRRRRRRRRR - 11-29-2019, 05:01 AM - Forum: Introductions - Replies (9)

Hey I used to play on the old ntg servers and thought why not get back into it. I hope to see other people who used to play there too. I think my old name was sanhaski or sanhan97. It was something dumb like that.

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  Slightly different system for Event crates
Posted by: Terran - 11-29-2019, 01:50 AM - Forum: Suggestions - Replies (4)

I like how we get shards/candies/etc that you can put in the gambling thing to get more crates and perhaps a unique item, but I'd like to see a crate where you can choose a specific item if you have enough of the extra drop. Like, an example would be if instead of the current system that was used for the halloween candies, you could "use" them to get an item with specific amounts. Like:

(x) = Directly into coins
(5) = Special Item A
(10) = Bundle of crates
(20) = Special Item B
(50) = Chance at a unique drop
(100) = Bundle of crates, chance at BIG bundle of crates.
(200) = Guaranteed unique drop

It removes some of the RNG level, and I don't think it should be a mainstay, but it'd be nice if you could actually work up and "save" to that amount to get something you're interested in, rather than blind luck. Heck, just have this sort of system (or something similar) for the non-shop crates only or something.

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  Secret Santa Sled
Posted by: Awesome - 11-28-2019, 07:00 AM - Forum: Suggestions - Replies (4)

To promote good vibes this Xmas season I figured I would suggest something that mimicked the idea of csgo’s Gift pallet. Essentially this would be a prim sled dropped in the same manner as monthly’s but only during the Xmas season/event (could also be in the Xmas present crate). Selecting to fly your sled while in lobby or ttt will randomly drop a unique present to X percent of players currently active on the server. This present would be untradeable, providing the user who opened it a X percent amount of decrease on drop rates for the Xmas crate for this season. (Thinking 50 percent cut on drop rates). The player using the sled cannot receive a present themselves from their own sled but to encourage usage we can provide a rep boost and perhaps custom Secret Santa title after using 3-5 sleds. Let me know what you all think, I think this will be a good way to bring the community together with good vibes this Xmas season and allow players to spread some joy to each other.

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  Goodnight FRG 48/366
Posted by: zephy - 11-28-2019, 03:27 AM - Forum: Shit Posting - No Replies

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  Community Dev Tools?
Posted by: Niles - 11-27-2019, 05:47 PM - Forum: Suggestions - Replies (8)

For awhile now I've had weird wonky ideas that I wanna try out to see if they'd be fun for the user or opponent that people just write off as "shit". If we had Community Dev Tools, we could be able to create these weapons OURSELVES so Brass or anyone else Dev'ing doesn't have to code for hours on end just to find out their idea just SUCKS and needs to start again. It could also help make cool as hell Traits and Extinct ideas if done right.
The ideal Dev Tool would be something user friendly, but I know how difficult that could be. For example, if I wanted to make a new Trait that has a damage rampup depending on how long it has been on the opponent, it wouldn't be as easy and clicking a drop down that says rampup. Instead you have to type out the exact equation the damage has to follow and shit like that.
However, I realize Models and Reload Animations are pretty easy to dev on their own. In GMod and other source games, there exists easy drag and drop tools to make weapons and remodel weapons (like how in TF2 you can just drag and drop a new ragdoll model for scout to be, say, master chief and even though it looks jankey as hell, it still works).

What do you guys think, should we get an FRG Community Workshop to post new models and particle effects, and maybe the more experienced coders making traits and stuff?

One more thing, TF2 implemented something like this awhile back but instead of the item being discovered, the dev should get a one of a kind Self-Made quality version of the item they dev'ed and the "Discovered by" text would be replaced by "Developed by."

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  New Crafting Wep- Venomous Magnum
Posted by: Niles - 11-27-2019, 05:38 PM - Forum: Suggestions - Replies (13)

Just a tiny addition for a cool weapon concept I came up with awhile back.
Recipe could be a bit different but my suggestion would be:1 Toxic Cata, 2 Legendary Deagles, 30 Gold Bars, 45 Prim Frags, 200 Leg Frags, 450 Rare Frags, 750 Scrap.
Venomous Magnum
Stats:
Accuracy: +12%
Stability: -10%
Clip: 5
Damage: +10%
Firerate: -35%
Deploy Speed: -10%
----
Special Trait: Each Hit Procs [Venom]
[Venom]- Deals 2.5x damage (base 2) per second for 10-20 seconds.

Hopefully the description for Venom is clear enough, I wanted it to work like Toxic does in Pokemon, where each turn that passes after it procs doubles the poison damage it deals, but instead of turns we use shots. Of course it'll be difficult for a deagle based 1 shot headshot wep to proc Venom far enough to do like 20dps but it's still a fun trait idea I feel.

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