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| Deathray targeting and harassment |
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Posted by: Toniette Velk.ca - 10-02-2019, 11:21 PM - Forum: Resolved
- Replies (14)
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Steam Name of Offending Player(s):Spooky Deathrayjj
Steam ID of Offending Player(s): STEAM_0:1:86151492
Map the event happened on: not one specific one
Date of event: overtime
What Happened?: He keeps following me as much as possible when I'm not even suspicious, He kills me as soon as I start shooting at people whether they were a T or not,he has also taken every opportunity to make fun of my ban since I have been unbanned , after doing it for a couple of time in game , he blocked me, he then did it in Dms on discord and blocked me afterwards
Witnesses: any on at these times
Evidence:
https://imgur.com/irVepKI
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| Make Dilapidation Fun Again |
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Posted by: ghasT_T - 10-02-2019, 10:29 PM - Forum: Suggestions
- Replies (11)
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Several people have said that Dilapidation seems like a chore nowadays. I've even heard people asking to make it an ejoin event, which is the wrong way to fix this. Dilapidation is, for many new players, a gateway event to FRG. Not many new players understand the lingo and strats people use for Events, and consequently not many new players are taken on events.
Here are some of the suggestions I've heard from some people and a few ideas of my own.
- Make Easter Egg IV's droppable Again
Used to be on the drop table, not anymore. Seeing as how they are now only obtainable from Enjoyment, which is rare enough on it's own, it wouldn't be too much to ask if they were re-added even at a lower chance.
- x Pillar is Under Attack!
Lot's of times the event is dragged out simply due to no one understanding the fact that you have to defend the pillars, and I've seen times when we have half the players on Green and the other half on Orange with no one on Red. If an announcement would pop up in chat when a pillar was falling or undefended, this kind of problem wouldn't occur.
- Equal Opportunity for Jewels
97% of the time either an afk or someone who just joined will get the Jewel. The Jewels simply aren't valuable enough to only have 1 per Oxylus. Simply make it so everyone has a chance for an individual jewel, even if that means occasionally no one will get one.
- New Uniques
There really are only pets and crates in Oxylus, and the Godlike is not highly valued or desired (despite being pretty cool)
Feel free to offer any other ideas
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Melons Member + application |
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Posted by: Melons - 10-02-2019, 05:46 PM - Forum: Approved
- Replies (3)
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Steam Name(Current):Melons
Age:20
Rank:Member
Have you ever been banned and why:No,Never
Why would you like to be promoted?:I have been a part of the community for some years and i wanted to do more for the community . with the recent influx of people i feel i want to help keep peace in the midnight hours.
Why do you think we should promote you?: i want to uphold the peace in the server and keep it fun for all new and old players. I focus on facts rather than personal biases.
Do you have any administrative experience:Ex Moderator on Wogs (World of gods ttt server)
Do you agree to FRG's policy on applications(yes or no):Yes.
Additional DetailsThis is a repost sort of because of not being allowed to go from member to mod
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Monthly Suggestion: Quickdraw Holster |
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Posted by: ghasT_T - 09-30-2019, 07:41 PM - Forum: Suggestions
- Replies (1)
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Quickdraw Holster
Slot: Primary
Ability / Use: In exchange for being unable to equip / pick up a Weapon in the Primary Slot, the user gains these abilities while this item is held out: (Meaning it must be deployed / held)
- Secondary Slot guns reload on their own over a short period of time
- Secondary Slot guns gain reserve ammo (50% of clip) every 20 seconds
Any Traits / Suffixes on Secondary Slot guns proc 2x as often NOTE: This was a bad idea
- Access to Prediction, a charge ability that after holding [USE] for 3 seconds, the user gains a laser-pointer-like prediction line that is only visible client-side. Pressing [Weapon Fire] while this is active will instantly switch to Secondary weapon (Instant Deploy Speed), firing a single shot (if weapon clip is LESS than 12) or alternatively a volley of shots (if weapon clip is GREATER than or equal to 12) that follows the prediction line exactly as displayed (100% Accuracy). 60 Second Cooldown if shots do not kill an enemy, reduced to 30 Seconds if an enemy is killed, or 10 Seconds if an enemy is killed via headshot.
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| Unban Request |
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Posted by: 誠実ShinyMegaMawile - 09-29-2019, 03:31 AM - Forum: Ban Upheld
- Replies (6)
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Steam Name (Current):ShinyMegaMawile
Steam Name (During incident):ShinyMegaMawile
Steam ID:STEAM_1:0:135289220
Steam Profile Link:https://steamcommunity.com/id/soliv40/
Name of staff you were banned by:???
Length of the ban: Permanently
Would you like your ban shortened or repealed?:Repealed
Reason for ban:"nil"
Did you commit the actions stated in the ban reason?: Im unsure what i did I looked up and i was banned
What really happened?: Not sure I was deconing a bunch of stuff for keys and I got banned.
Additional details I did have an autoclicker on at the time
but that was for a completely different game..)
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| Monthly Suggestion: Symbiotic Chain |
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Posted by: Marky Mark - 09-28-2019, 09:45 PM - Forum: Suggestions
- Replies (2)
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Type: Misc Support item
Name: The Symbiotic Chain (Or Symbiote's Reach)
Looks/Visuals:
When not active:
- The item is a silver clean chain with a dark grey miasma affect around said chain and is held in hands... or not.
When Active:
-the user lassos the chain onto another player and uses E to swap between the buffs
-Each buff has a different color effect surrounding the chain
-All players can see the chain and who it is attached to and from.
Sounds:
- When Charging "The Chain" the sounds of chains can be heard by nearby players (I imagine that chain sound from RE:Zero if you know what I am referring to)
- When the chain is released at a player a thud sound is played.
Concept/functionality:
- Ideally, it would work similarly to the Medic's Quick Fix medigun in TF2 except for the buffs it applies are different.
- Targets players only
- The Item allows the user to heal AND overheal a player as well as apply 1 of any types of buff to both the user and target.
- The user and target both get the same buffs and overheal (So if the user applies mobility, the user can catch up with their target)
- The effects can be changed but only one can be active at a time: the different buffs the item can swap to are: Rate of Fire, Mobility, Healing, Damage, Damage Reduction, and Stability.
- Overheal provides an overheal of up to +200 health, but as soon as the "beam" is removed from a player the buffs and overheal are no removed.
-The item can stay active for as long as the user is alive.
Benefits to the user:
-Damage dealt by the target are also given to the user (meaning if in an event or TTT and you use this to buff an ally/player the dmg points and enemies killed apply to both the target and the user)
- The user and target both get the same buffs and overheal
Cons/or whatever you want to call this:
- If the target runs too far away from the user the Chain pulls the user with the target. (The target pulls the chain user around, like a grappling hook except you cant pull the target)
-Only can be used on one player at a time
- The misc can heal but only gives up to 30 health every 30 seconds
- Buffs and Overheal only apply if the beam is on a target
- The user cannot swap to other weapons if they are "beaming" a target
- Must be charged before each use so the user must be prepared when to use the Chain
I couldn't think of a good way to give detail on its looks other than how I described I could draw it, but think of a Wild west lasso, but instead of rope its a chain. This was also a quick concept I came up with so lmk what you think. It probably needs better balancing but is not too op.
EDITS:
Functionality:
- The Chain's buffs can stack with all other effects and duplicates of itself (So it can stack with war banner and other symbiotic chains)
{So yes if two players use the Chain on 1 player it stacks on that one player so Overheal AND rate of fire are applied to that player}
- Buffs applied also include: Accuracy, Jump Height, and Reload Speed
- Each Buff applies +30% of whatever the buff.
- If a target while overhealed falls below 100% health and overheal is removed from the target, the target is left with 1% or 5% Health (HP)
Cons:
- The user in all cases, even when overheal is applied, the USER takes 10% more damage from all objects.
Visuals:
- I thought of something while taking a shower that it could look like VENOM slime from Spiderman/Venom and can include a variety of colors
- When attached to a target it pulsates and is a visually connected rope-like item. (Think of the pulsating Ganon Malice from Legend of Zelda Breath of The Wild, I will attach an image)
-SIDE NOTE: I wanted to keep along with the futuristic theme from the beam sword and polarity but keep spooky with October so it looks like an alien-like goop; Call it Symbiotic Reach if you choose to go with this design
-If you have seen the Venom Movie think about when Venom reaches goop form to attach to Brock or something
Look at the White and Black Colors on HIS right shoulder (top left side of the Image)


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