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[ADD] Blacklist and Whitelist For Auto Dismantler |
Posted by: Nyte - 06-26-2019, 09:39 PM - Forum: Suggestions
- Replies (1)
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Don't get me wrong the auto dismantler is N U T T Y.
But it ain't perfect. My suggestion for a big improvement would be the option to white or blacklist items.
Lets take the current sitch for example we have people wanting to craft the drillaxe and for the drillaxe you need a Hatchet.
NOW WHO THE FUCK WANTS TO DISABLE TIER 2 AUTO DISMANTLING JUST TO TRY N GET A HATCHET? I AIN'T.
With a blacklist you could blacklist the Hatchet from being dismantled while still getting rid of the other shit.
I understand that this might be hard to implement but I think that it'd be an amazing addition.
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[CHANGE] THE 1/25 TO DOUBLE PERK |
Posted by: Nyte - 06-26-2019, 09:34 PM - Forum: Suggestions
- Replies (8)
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Man it is so infuriating to have to buy your crates 50 at a time.
Why can't you just make it so that it automatically runs the 1/25 chance for every increment of 50 you buy.
So lets say you buy 150 crates you roll the chance to double perk 3 times (maximum of 50 ofc).
That would severely diminish the tediousness of it.
A temporary solution could also be to add a quickbuy option for 50, it takes a bit to have to go in there and manually type in 50 every time.
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Longer-term Crafting idea |
Posted by: Terran - 06-26-2019, 01:17 AM - Forum: Suggestions
- Replies (3)
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I've been musing on this for a while, and I was thinking that it'd be interesting to have a separate little section from your normal TTT equips, but these would be for crafting. The basic idea is there'd be three slots, two "Tool" and one "Bonus". Tool slots could have items that provide neat little crafting bonuses and last until they're unequipped, while Bonus could be for use-limited activations (i.e think EXP Booster). So, rather than just try and weasel it into this little paragraph, I'll try to give some examples.
Tools could be things like
"Worker's Hammer", +X% chance to round a trait on a crafted item down (i.e a 10.7 could become a 10).
"Crafting Lens", gives a chance to refund a Catalyst upon creation.
"Etching Acid", X% chance to give you the option to re-roll a trait on a crafted weapon.
"Burning Acid", X% chance to give you the option to remove an unwanted trait from a crafted item.
"Carpenter's Board", increasing the chance to get a new, random trait on a crafted item.
Bonuses could be things like
"Auto-Remantler", the next X catalysts earned will be automatically crafted.
"Lucky Juice", the next X items crafted have a better chance at special traits.
"Refining Jewel", the next X items dismantled will double anything given.
"Godly Ichor", the items crafted will have a neat visual effect to their name.
These are just a few ideas, maybe more to come if people think its cool. These tools or bonuses could be crafted themselves or obtained via other means. Chances would be pretty low, I'm talking single-digit percentages, but it could make things a bit more unique.
Yay/nay?
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New Special Prim Tag (For Monthlies) |
Posted by: Ghostly - 06-25-2019, 10:52 PM - Forum: Suggestions
- No Replies
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Prim Tag that has like a 5% chance when all dalies are complete.
New Prim Tag that lets you claim certain quests from maybe the cog quest guy. Upon completion it would give you a Rune that lets you use that monthly for 3 hours, and it would cost 10k to do the quest again.
This is because I agree kinda with both camps on the untradeable monthly thing, since it would be fun to be able to use it but I wouldnt want there to be untradeables.
-Possibities-
Could also be that the monthly changes every week so you cant just always grab a Gamblers Rune if you want to use it, you would have to stock up on them kinda like the daily weapons.
Could also just give you a random monthly rune so its a bit more grind to get what you want so you cant just pop in whenever and use a monthly you dont own.
Could also be a quest to complete like x amount of dailies to recieve tag.
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[Crafting] Option in the filter |
Posted by: Terran - 06-25-2019, 10:31 PM - Forum: Suggestions
- No Replies
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We should have a filter below the "Automatically dismantle Catalysts" that lets us disable it for special traits (i.e new crafting only ones). So it doesn't scrap catalysts with, say, Gilded.
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Add Me 2 |
Posted by: ProfessorSpace - 06-25-2019, 09:11 PM - Forum: Off Topic
- Replies (32)
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Add me on steam, ill buy you any game you want just add me and tell me what you want. Ill do this for 2 people.
Moz and BlackKnight if you see this then you can partake in the number giveaway however you won the last time
If you didnt reach me in time then drop a number below and ill come back Saturday and somebody will win
rules
1. you could not have been given a gift from adding me
2. your number is within 1 - 10,000
3. no duplicate posts. you post once on my thread or Disqualified
whoevers closest wins
THE NUMBER ISSSSS......... 3263
Winner: Jake1o with a guess of 3271
add me to collect your reward.
Unpoke with the Cyberpunk 2077
Kazen with the Sekiro™: Shadows Die Twice
(06-25-2019, 10:33 PM)Terran Wrote: no you smell
barred 5ever cause i smell : Terran
https://forerunnergaming.org/forums/showthread.php?tid=6433
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small catalyst idea |
Posted by: Dreadark - 06-25-2019, 07:07 PM - Forum: Suggestions
- Replies (3)
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We should have the ability to lock catalysts so we don't accidentally use them if we want to save one. e.g. u make a catalyst with mobility but its mixed up in all ur other shitty catalysts that ur just randomly crafting guns with and u accidentally use the mobi catalyst when u were planning on saving it.
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New Global Tiers/ End Round Drop Melee |
Posted by: Niles - 06-25-2019, 05:49 PM - Forum: Suggestions
- Replies (2)
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This was originally in my "Pride Month Crate" post, but I think having the Melee and Prims as their own thing would be less controversial
Godlike Tier, drops from End Round Drop or Fortune Rune:
Rainbow Blade (Enhanceable melee, up to +12)
Range: +15%
Firerate: -5% to +20% (+5% per level)
Damage: 0% to +10% (2% per level)
Mobility: 0% to +8% (2% per level)
Trait (always procs): Upon rightful hit, tints target's screen <drop_color> (opacity becomes higher upon subsequent hit).
I think it should drop with different colors for the Tint (Much like a daybreak)
For the Global Tiers, I have an idea for 2 Prims:
Black <Weapon_Name> (Enhancable tier, up to +10)
Accuracy: +10%
Stability: +15%
Clip: 0 to 4 (+2 per Enhance)
Firerate: -6% to +18% (+6% per enhance)
Damage: +5% to +25% (+5% per enhance)
Mobility: +5%
Reload Speed: +10% to +25%
Trait (sometimes procs): 1 in (3-15) chance to lower the target's Brightness for (10-15 seconds); Stacks up to 5 times.
White <Weapon_Name>
Accuracy: +10% (Chance not to trigger)
Stability: +10% to +15% (Chance not to Trigger)
Clip: 2 to 8 (Chance not to Trigger)
Firerate: +10% to +30% (Chance not to Trigger)
Damage: -5% to +20% (Chance not to Trigger)
Mobility: +10% to +15% (Always Triggers)
Reload Speed: +10% to +30% (Always Triggers)
Trait (sometimes procs): 1 in (3-15) chance to raise the target's Brightness for (10-15 seconds); Stacks up to 5 times.
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