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  Elnaith (sp?) can light people on fire pre-round
Posted by: Terran - 06-13-2019, 11:03 PM - Forum: Bug Reports - Replies (2)

It seems to be a 100% chance to burn you, which isn't a huge problem but it actually damages you during the pre round and can presumably kill you. Phoenix also blocks vision and is generally irritating, so it seems like a dumb bug it can do this. Doesn't help that if someone who has it doesn't like you, they can spray you with it every pre-round and you can do nothing about it. Please fix. Thanks.

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  old ntg image
Posted by: Terran - 06-13-2019, 06:18 AM - Forum: Shit Posting - Replies (1)

not too old but kinda old
Image

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  Goodnight FRG 247/365
Posted by: zephy - 06-13-2019, 03:51 AM - Forum: Shit Posting - No Replies

Image

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  nightshade
Posted by: fanc typh - 06-12-2019, 11:18 PM - Forum: Suggestions - Replies (2)

i was cleaning my pc and found this. i was saving it for cc2 but that never happened and i thought id post it here before i delete it
i wont be checking this thread to make changes, but if yall deem it cool enough then thatd be neat.
otherwise here ya go.

Nightshade / When the light fades, darkness will consume all.
Damage: 14/23
Accuracy: 6/66
Stability: -30/+30
Firerate: 12/25
Clip: 9/15
Mobility: -12/-2
Reload Speed: -14/15
Deploy Speed: 0/80
_____________

Other: (This weapon will be enhancable. The min for each stat will be what it starts as,
and the max will be what it reaches at +16. Each level will be earned by getting a kill
on someone affected by the "shade", and each stat will be able to be increased 3 times
each to go from min to max.)

____________

Soul Tracker - 1 in 2 chance to proc

(Upon reaching +16, soul track duration becomes 20-30s)

____________

Custom Trait/Suffix: Unique Suffix: This gun has a 1/4-1/9 chance to shade a person.
When shaded, the target takes 1.3 times as much damage if shot further than 33ft, but
takes 1.3 times as less damage if shot closer than 33ft. The target may also not heal when affected.
(Dev note: people under this suffix look black/darker, as if cast underneath a shadow)

If the user is in a dark room, damage received is reduced by 25%.
____________

Weapon Class: Rifle (+16 Model:
(idk just make the rifle skin if possible like reflect its effect so you know if you're getting the 25% damage reduction and such)

bye-bye

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  Vorpals should get a cool glow
Posted by: Terran - 06-12-2019, 07:08 PM - Forum: Suggestions - Replies (4)

so I can know its a vorpal and run the fuck away

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  New Gun Tier Idea: Stickshift
Posted by: Niles - 06-12-2019, 04:09 PM - Forum: Suggestions - Replies (1)

I was looking at a Phantasmal the other day and thought, "What other stuff can we stack?" Then I remembered that the Phantasmal Tier is high damage low firerate and stacks damage, so why not flip the two?
So here's my idea
Stickshift <Insert gun here> <Insert suffix here>
Rarity: Prim (Forgot to add this the first time)
Accuracy: -15% to +5%
Stability: -20% to +10%
Clip: 0 to 5
Damage: +12% to 16%
Firerate: +24% to 28%
Reload Speed: +20% (Always)
Mobility: 0% to 10%
Trait (Always Drops with Gun) "Upon a rightful kill, boosts Clip size by (1-5), Firerate by (5-7.5%), and Reload Speed by (5-10%) for (10-15) seconds. Stacks up to 4 times."

Up to 4 times just so the Clip doesnt surpass 50 and the firerate doesnt surpass 60. The reason I include Clip and Reload Speed is so the gun doesn't just completely deplete of ammo on accident in your first few shots. Please reply with suggestions on what to change, I really want this to be a thing so making it more balanced is a must.

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  Mousey's Evaluation
Posted by: Mousey - 06-12-2019, 03:36 PM - Forum: Archive - Replies (1)

Current In-game name: Mousey

Current Status(Away/active): Active

Do you feel you have done a good job(explain): I feel that I do a good job staffing on the server. The only think I feel I need to work on is that I do occasionally miss reports because I tab out a lot to use discord. I can also be a bit slow handling reports because I like to be thorough when handling reports. These are thinks that I am hoping to improve upon. ty for reading : )

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  Goodnight FRG 246/365
Posted by: zephy - 06-12-2019, 01:30 AM - Forum: Shit Posting - Replies (1)

Image

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  [Buff] Bloodweep
Posted by: Terran - 06-11-2019, 11:18 PM - Forum: Buffs, Nerfs, and changes. - Replies (5)

The Bloodweep feels just underwhelming compared to the melees we've been getting, and this was an idea I had a longtime ago but never posted about. Basically, we should replace the push with bloodweep and give it a throwing attack. If you hit someone, it triggers Damnation. To get your axe back, you gotta pick it up, whether from someone's corpse or the ground if you missed. So basically you can toss it and gotta retrieve it afterwards.

Damnation is kinda useless because you have to melee someone with it and then wait for them to die from it. Every time it'll always end up with them killing you, or you switching to a gun and finishing them off, thus completely nulling the Bloodweep effect. Super lame.

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  [NERF] Molten Tier Proc
Posted by: Kaelis - 06-11-2019, 04:10 PM - Forum: Buffs, Nerfs, and changes. - Replies (12)

The Molten Tier already gives you a gun with really good stats that allow you to pump out a lot of damage compared to virtually any other tier. With that in mind, it makes the molten ring proc very unbalanced because of just how much damage the proc itself can dish out. There are several ways the ring could be nerfed, some of which have already been suggested already:

-Make it have a smaller hitbox
-Make it dissipate onto the first person it hits
-Make it deal less damage by not having people burn for quite as long when hit

Any of these could be chosen to balance the proc.

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