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  Change Mage Class
Posted by: gfkxj - 05-21-2019, 12:58 AM - Forum: Buffs, Nerfs, and changes. - Replies (3)

Really this post is all about QOL change for mage, there are so many times where mage kinda just annoys you and actually becomes a liability when trying to do certain things.
So right now I do not understand why mage needs to take away your melee, at first I thought it was because it shot fireballs but when that was fixed, now it just seems like a random thing that punishes you for purchasing class when your trying to go for melee kills.
Also just anytime you want to go long range fireball screws you over so many times, not only blocking vision and bullets, but advertising to everyone else your exact location.
Really I just want mage to not limit so many options a t has when it's suppose to be a t item I paid 1 credit for.
If you purchase a class and get Necro, just because people do not use it's main feature does not make it hinder you in any other way and warriors only downside is some mobility, which it covers for with dash.
Then like necro it becomes a I paid 1 credit for at least some benefit vs 1 credit for the possibility to screw myself over should I not be playing a certain way.
TLDR:
Mage should have the ability to use there melee and be able to turn off fireball proc.

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  BiggieCheese Unban Request
Posted by: Zax - 05-21-2019, 12:04 AM - Forum: Ban Upheld - Replies (5)

Steam Name (Current): BiggieCheese [Moat.GG]

Steam Name (During incident): I do not remember, I apologize.

Steam ID: STEAM_0:0:137008212

Steam Profile Link: https://steamcommunity.com/profiles/76561198234282152/

Name of staff you were banned by: I also do not remember this, sorry.

Length of the ban: Permanent.

Would you like your ban shortened or repealed?: Repealed.

Reason for ban: I was banned for constant toxicity with other in-game players, along with ban evasion.

Did you commit the actions stated in the ban reason?: Yes.

Additional details: So basically, it has been a year since I was banned, I have been banned twice. Staff were kind enough to give me a second chance after my first ban, but yet, I was banned again. I can assure you, I'm no longer toxic. I have been a really chill player in lots of other competitive games. I just started getting into GMOD yesterday, and decided, that I've waited long enough to make an appeal on FRG. I consist of very positive attributes now, Im more of a relaxed memer type player, meaning, instead of rage, I'm more chill, and joke about it. I really do miss FRG, Ive spent a lot of time into the game, and I really don't want it to go to waste. I apologize for the toxicity I've caused on FRG, I really am sorry. I just really want to be able to chill on FRG again, and have fun using all the stuff I used to have. Hopefully you can consider my appeal. Thank you VM.

King Regards, Biggie.

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  [Update] Community Giveaway!
Posted by: Black Knight - 05-20-2019, 06:15 AM - Forum: General - Replies (10)

It's me Black Knight here with some fun stuff for everyone!

I'm doing a big giveaway (or at least I'm going to try to) starting out by opening a bunch of crates to try to drop some items that people might want.
I have a few items already on me that will be included in this giveaway not going to say exactly what but I'm sure there's something you'll like.

I'll be opening my crates over the next few days hopefully I'll be finished with them by Wednesday and I'll do the giveaway then.


If anybody has anything they'd like to donate to this (whether it be items or more crates) feel free as it is 100% for the people. The more things I end up with the better the giveaway will be.


The giveaway should be taking place on lobby sometime Wednesday afternoon. Be there or be square!


Update on the time frame for the giveaway: It will be taking place around 12pm PST on Wednesday

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  Goodnight FRG 223/365
Posted by: zephy - 05-20-2019, 03:25 AM - Forum: Shit Posting - No Replies

Image

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  Barnacles don't grab anything unless they're way higher than the target
Posted by: Terran - 05-20-2019, 01:04 AM - Forum: Bug Reports - Replies (4)

Its probably just a workshop item so I doubt it can be fixed, but they're worthless. Even a two-man high hallway won't trigger them sometimes when people run directly under them. We should replace them with trip mines that do around 30-40 damage and temporarily stun (disorientate) players.

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  [CHANGE] Map challenges on easy and mediums clues
Posted by: Excel - 05-19-2019, 07:01 PM - Forum: Buffs, Nerfs, and changes. - Replies (14)

It's boring going back in forth between the same challenge maps. We hardly ever play different maps most of the time.

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  Two Suggestions: (One shotgun related, one mini-game related)
Posted by: Kazen - 05-19-2019, 09:42 AM - Forum: Suggestions - Replies (8)

Hello all, I didn't want to make two threads for this as one of these ideas was a joke I made in discord that actually had a lot of positive reception so I said I'd include it with what I actually wanted to suggest.

Shotguns

Let me be frank, shotguns suck. I used to own a server so I know they're almost impossible to balance with them being either completely OP or just awful in general. My suggestion is more of a quality of life change I'd like to see. Reloading a shotgun is basically just signing your own death certificate, especially if you have a habit of reloading after each kill or when combat ceases. It would be nice since our shotgun is a pump action if we weren't locked into the reload animation. I've played on servers where you could stop the shotguns mid reload and start firing. The way our shotgun works is if you have a maximum capacity of 10 shells and you currently have 3 shells and you go to reload, you can do nothing until the shotgun is back to 10 shells.

What I would like to get changed is as thus: for example if your maximum capacity is 10 shells and you currently have 2 shells and you start reloading but get attacked after you already loaded 3 shells into the chamber you would start firing immediately with a capacity of 5 shells which is inline with how a shotgun works in reality.


Seconded suggestion (forgive me it's a bit trolly and I'm hesitant to post this but I was encouraged to do so)

Orbital rounds

They just take forever and most people do not find them fun. My suggestion to help speed them up and give people something more to do when running around is add items to it. I think people would find it more interesting if everyone had a bear trap that did 0 damage for example. This would add a tactical aspect to it more-so than it has already with people trying to kill others by dropping orbitals on them. I feel this could work to speed up the rounds and encourage more interaction with the players rather than most people just going afk as they currently do. If a bear trap that does 0 damage is not a possibility I feel that something that ices or slows other players could also work to have a similar effect.

Thanks for your time in reading this.  

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  [NERF] Fools world Ability[Implemented]
Posted by: Excel - 05-19-2019, 06:43 AM - Forum: Implemented - Replies (5)

Unlimited uses?
Panic Crouch as soon as i get shot at for basically instant godmode HUEHUEUHUE you can't shoot me ?

I suggest you give the shield a health limit and make it so once its broke you can't use it for about 20 seconds
It can regen health if its not shot at for a few seconds

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  Goodnight FRG 222/365
Posted by: zephy - 05-19-2019, 04:58 AM - Forum: Shit Posting - No Replies

Image

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  sin.tsumi Mass RDM as D and evade
Posted by: FoxSasha - 05-18-2019, 08:57 AM - Forum: Resolved - Replies (1)

Steam Name of Offending Player(s) : sin.tsumi

Steam ID of Offending Player(s) : Steam ID: STEAM_0:1:445767357

Map the event happened on : GM_Construct

Date of event : May 18, 2019

What Happened? : MassRDM as D and complaints of aimbot on him too. Attempted to voteban and they evaded

Witnesses : niceshot, devastator.

Evidence:
Image

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