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crab appeal
Forum: Ban Upheld
Last Post: John
12-27-2025, 05:25 PM
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2025 SECRET SANTA ($200+ ...
Forum: General
Last Post: Manzy
12-23-2025, 05:19 AM
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Albert Wesker Unban Reque...
Forum: Unbanned
Last Post: John
12-09-2025, 04:47 AM
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Partial discord unban v2
Forum: Unbanned
Last Post: John
11-30-2025, 04:27 AM
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cheny unmute appeal
Forum: Unbanned
Last Post: John
11-02-2025, 09:56 PM
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Thank you guys :)
Forum: Departures
Last Post: Malicious Player
10-08-2025, 06:44 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Mad King Blizzard
09-30-2025, 10:12 PM
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Member Application
Forum: Approved
Last Post: John
09-24-2025, 01:27 AM
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TheLogImusPrime-unban req...
Forum: Unbanned
Last Post: John
09-24-2025, 01:12 AM
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My worlds on fire, how ab...
Forum: Off Topic
Last Post: Brassx
09-22-2025, 03:02 AM
» Replies: 2
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| [Update] Community Giveaway! |
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Posted by: Black Knight - 05-20-2019, 06:15 AM - Forum: General
- Replies (10)
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It's me Black Knight here with some fun stuff for everyone!
I'm doing a big giveaway (or at least I'm going to try to) starting out by opening a bunch of crates to try to drop some items that people might want.
I have a few items already on me that will be included in this giveaway not going to say exactly what but I'm sure there's something you'll like.
I'll be opening my crates over the next few days hopefully I'll be finished with them by Wednesday and I'll do the giveaway then.
If anybody has anything they'd like to donate to this (whether it be items or more crates) feel free as it is 100% for the people. The more things I end up with the better the giveaway will be.
The giveaway should be taking place on lobby sometime Wednesday afternoon. Be there or be square!
Update on the time frame for the giveaway: It will be taking place around 12pm PST on Wednesday
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| Two Suggestions: (One shotgun related, one mini-game related) |
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Posted by: Kazen - 05-19-2019, 09:42 AM - Forum: Suggestions
- Replies (8)
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Hello all, I didn't want to make two threads for this as one of these ideas was a joke I made in discord that actually had a lot of positive reception so I said I'd include it with what I actually wanted to suggest.
Shotguns
Let me be frank, shotguns suck. I used to own a server so I know they're almost impossible to balance with them being either completely OP or just awful in general. My suggestion is more of a quality of life change I'd like to see. Reloading a shotgun is basically just signing your own death certificate, especially if you have a habit of reloading after each kill or when combat ceases. It would be nice since our shotgun is a pump action if we weren't locked into the reload animation. I've played on servers where you could stop the shotguns mid reload and start firing. The way our shotgun works is if you have a maximum capacity of 10 shells and you currently have 3 shells and you go to reload, you can do nothing until the shotgun is back to 10 shells.
What I would like to get changed is as thus: for example if your maximum capacity is 10 shells and you currently have 2 shells and you start reloading but get attacked after you already loaded 3 shells into the chamber you would start firing immediately with a capacity of 5 shells which is inline with how a shotgun works in reality.
Seconded suggestion (forgive me it's a bit trolly and I'm hesitant to post this but I was encouraged to do so)
Orbital rounds
They just take forever and most people do not find them fun. My suggestion to help speed them up and give people something more to do when running around is add items to it. I think people would find it more interesting if everyone had a bear trap that did 0 damage for example. This would add a tactical aspect to it more-so than it has already with people trying to kill others by dropping orbitals on them. I feel this could work to speed up the rounds and encourage more interaction with the players rather than most people just going afk as they currently do. If a bear trap that does 0 damage is not a possibility I feel that something that ices or slows other players could also work to have a similar effect.
Thanks for your time in reading this.
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| [NERF] Fools world Ability[Implemented] |
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Posted by: Excel - 05-19-2019, 06:43 AM - Forum: Implemented
- Replies (5)
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Unlimited uses?
Panic Crouch as soon as i get shot at for basically instant godmode HUEHUEUHUE you can't shoot me ?
I suggest you give the shield a health limit and make it so once its broke you can't use it for about 20 seconds
It can regen health if its not shot at for a few seconds
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| sin.tsumi Mass RDM as D and evade |
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Posted by: FoxSasha - 05-18-2019, 08:57 AM - Forum: Resolved
- Replies (1)
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Steam Name of Offending Player(s) : sin.tsumi
Steam ID of Offending Player(s) : Steam ID: STEAM_0:1:445767357
Map the event happened on : GM_Construct
Date of event : May 18, 2019
What Happened? : MassRDM as D and complaints of aimbot on him too. Attempted to voteban and they evaded
Witnesses : niceshot, devastator.
Evidence:
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| CSGO Map I've created |
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Posted by: The Black Parade - 05-18-2019, 03:52 AM - Forum: Other Games
- Replies (6)
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I have created a map for CS:GO that I'm really proud of and want to share it! I started a similar map back last year, but I never really enjoyed making it, as well as I was mapping IOD. After I started creating a new one sometime December then post-poned it until I started to work on it again around the beginning of May.

This is Duck Hunt Legacy. Duck Hunt (if you played any of the Halo custom games) is where the "Ducks" must complete the course without being shot by the "Hunter". The reason "Legacy" is attached to it is that it's pretty much a compilation of my old Duck Hunt maps put into 1, with extra content and an extra bonus course to play, I've been making these since I've started mapping.
The biggest reason why I want to show the map is it's one of the heaviest map-logic maps I have built. It's really hard to capture everything without a thousand pictures so I took a few of that I thought had the most to show

This is mostly for the sounds of the map. End round, minigames, and other sounds for stage completions.

This is the "settings room" I've created for the map. It doesn't show much but how it works was complicating for me to get working. it's 100% better to use scripts than making this system through Hammer. One of my other maps had the settings room as well, but you couldn't switch your options back and forth, once you click a setting you can't undo it. I had to find a way to make a system so you can select an option and CAN undo it later.

I tried to get all of the outputs for the map but Hammer started to freeze everytime I selected more brushes/entities.
Outputs and inputs pretty much what operates maps like these. CS:GO has the addition of Scripts which combined makes an excellent tool for running the map, sadly I don't understand them too much.

This is a surface map of the whole map, the extra rooms are "minigames" which have there own logic to make them properly work.
Throughout the years I've modified and tweak the gamemode many times to make it what it is now. The custom gamemode is now filled with many features over the years like different weapons and equipment, experimenting layouts and obstacles, applying music into it, end round minigames, an announcer, Collectible coins, and much more.
This was really fun to make, recreating my old maps into this texture palette.
If you're interested in trying the map out, you can subscribe it on my profile or subscribe to it here -- https://steamcommunity.com/sharedfiles/filedetails/?id=1744435922
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