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D boi jenkins purp rdming...
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IDEA dump - all of the FR...
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Rework Extinct system
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CSGO Map I've created |
Posted by: The Black Parade - 05-18-2019, 03:52 AM - Forum: Other Games
- Replies (6)
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I have created a map for CS:GO that I'm really proud of and want to share it! I started a similar map back last year, but I never really enjoyed making it, as well as I was mapping IOD. After I started creating a new one sometime December then post-poned it until I started to work on it again around the beginning of May.

This is Duck Hunt Legacy. Duck Hunt (if you played any of the Halo custom games) is where the "Ducks" must complete the course without being shot by the "Hunter". The reason "Legacy" is attached to it is that it's pretty much a compilation of my old Duck Hunt maps put into 1, with extra content and an extra bonus course to play, I've been making these since I've started mapping.
The biggest reason why I want to show the map is it's one of the heaviest map-logic maps I have built. It's really hard to capture everything without a thousand pictures so I took a few of that I thought had the most to show

This is mostly for the sounds of the map. End round, minigames, and other sounds for stage completions.

This is the "settings room" I've created for the map. It doesn't show much but how it works was complicating for me to get working. it's 100% better to use scripts than making this system through Hammer. One of my other maps had the settings room as well, but you couldn't switch your options back and forth, once you click a setting you can't undo it. I had to find a way to make a system so you can select an option and CAN undo it later.

I tried to get all of the outputs for the map but Hammer started to freeze everytime I selected more brushes/entities.
Outputs and inputs pretty much what operates maps like these. CS:GO has the addition of Scripts which combined makes an excellent tool for running the map, sadly I don't understand them too much.

This is a surface map of the whole map, the extra rooms are "minigames" which have there own logic to make them properly work.
Throughout the years I've modified and tweak the gamemode many times to make it what it is now. The custom gamemode is now filled with many features over the years like different weapons and equipment, experimenting layouts and obstacles, applying music into it, end round minigames, an announcer, Collectible coins, and much more.
This was really fun to make, recreating my old maps into this texture palette.
If you're interested in trying the map out, you can subscribe it on my profile or subscribe to it here -- https://steamcommunity.com/sharedfiles/filedetails/?id=1744435922
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Change: Daybreak Ability |
Posted by: GNOME-RCEN4RY - 05-17-2019, 08:43 PM - Forum: Buffs, Nerfs, and changes.
- Replies (6)
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Daybreak is a very good gun with some solid play in my opinion, however every time I use it that's all it feels to me. Just a nice gun.
Daybreak really falls off on it's special suffix:
Has a 1 in X chance to create a star above the target for X seconds. Once the star is destroyed, the target is slowed, and ignited relative to the time it was alive
I do like the idea of this suffix, but It just doesn't work at all on a gun like this. Especially with how the only way it could actually ever work to it's fullest or close to is when you die as you failed to kill your target. If you do kill your target, congratulations your suffix did nothing and that happens too many times to count. I don't exactly like when my gun works better when I die is kinda my point.
Some ideas off the top of my head would be:
X chance to shoot the sun which makes the player revolve around it as well as giving the "Has a 1 in X chance to create a star above the target for X seconds. Once the star is destroyed, the target is slowed, and ignited relative to the time it was alive" (Pretty much the same thing, but a gives the suffix actually something so that the it's a threat immediately)
As for an Alt fire hold R to charge up a fire ball (except more static and no bouncing) like from survive perhaps giving a small phoenix on hit and a small explosion on contact
Comment any other suggestions you feel. I just think Daybreak is pretty boring and could stand to be more unique
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Time to come back :) |
Posted by: Kendrick Lamar NotFound.Tech - 05-17-2019, 03:28 AM - Forum: Introductions
- Replies (10)
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I started to miss the server recently, so I am coming back.
Also feel so much better from October, so no more issues should happen.
~Also I borrowed a Galil from someone and forgot who it was, message me on discord if it yours.
~ Love Jerome/Juwan.
Also I am still watching you Unpoke and Alex.
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Ad Revenue |
Posted by: Shadow_man43 - 05-17-2019, 02:39 AM - Forum: General
- Replies (25)
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Attention all business owners!
After the success of Vhoxel’s Motel fundraiser, one of our mangers of the motel, decided to buy a skyscraper and turn it into a new office! But... the new owner of this skyscraper don’t have enough money to pay for all the repairs needed.
So the owner decided to make a deal,
Anyone who wants to have their business advertised on the skyscraper, will need to pay him a small amount of $5, and your advertisement will be put up on a wall!
——————————————————————————————————————
FRG Wyvern Haven
Where all your business is safe with us from those pesky dragons!
Disclaimer: We are not held responsible for your injuries, or death.
So this is how this works, you post a image of a advertisement for your company, and it gets added to the map. Sounds simple enough?
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Random Suggestion/QoL List |
Posted by: Unpoke - 05-16-2019, 09:58 PM - Forum: Suggestions
- Replies (9)
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Rubies:
- I would love to see being able to buy another bank page with rubies. This could be charged pretty highly and would start with like the lowest amount of bank slots possible, maybe half that, and require Rune of Bankings to fill up all the way.
- I would like to see a purchasable row in your inventory that is dedicated to just crates. It would hold infinite amount of one of each crate type (maybe even limit to just coinshop crate?), and I feel like that could also be purchasable through rubies. Could also have a slot for mats in future updates.
- VIP upgrades should definitely make Gift Package loot a little better. Just extra crates or a higher chance at better things would be neat.
- Speaking of VIP upgrades, I'd like to see it give a higher chance to drop loot orbs in TTT. Self explanatory, gives awards while rewarding better gameplay.
- Name tags on guns. I'd like to moderate these, fairly loosely (meaning rules would only restrict insults to other players & aggressive racism).
- Boss round tokens. Honestly if someone wants to pay money for a single consumable boss round, more power to them. This would include Hunter rounds.
- Particle effects for guns, made into something you can attach to guns of your choice. Why the hell not, it's cosmetic, it's something I'd pay money for on certain guns that I really enjoy.
Minigames:
- More power to infected players in infection rounds. I know humans "hardly ever win," but there's nothing less fun than being an infected player and repeatedly dying to a group of innos that are barraged up in a one-way room. Honestly I wouldn't personally care at all if this entire minigame was removed.
- Holiday themed rounds should still absolutely be able to drop minigame uniques. There's no reason all these bouncy tokens should automatically be turned into egg rounds and not give a chance to drop bouncy.
- Would like to see Spider Queen made maybe a little smaller and have a completely reworked ult. Ult makes spiderlings temporarily invincible? Also make eating bodies reward more health. Boss as of right now is M1 and M2 spam 'til you die.
- Dragon rounds are classic, still fine, just would like to see the healer notification be elsewhere where it's more noticeable as others have suggested.
- Buff hunter round loot. (hunter gets really really shit-tier loot if they win?)
- There shouldn't be any minigames where you get nothing at all as long as you participate.
Current Extincts/Zodiacs:
- Aquarius buffed to be more speed (15-25%?), should also counter ALL DoTs instead of just phoenix. I wonder if its possible to give more water distortion when trying to see the player inside?
- Gemini changes. Y'allredy know.
- eCCD snowman needs some actual utility to it. It's cute, but it's an excuse to RDM as of right now with no real use to it. Gun itself is good though, no buffs needed to that of course.
- eRailgun pls. Some kind of radar added to its scope where you can soultrack anyone in it whenever you hit an ability button? Change the ability entirely to ricochet off walls? Turn it into a three-shot rifle? Anything plsplspls.
- eTartarus, unpopular opinion, I still think the beam should be reversed to suck then explode.
Staff:
- Moderators should have the automated messages for someone joining with an alt.
- All staff should have global minigames in their !minigames.
- Administrators+ should have access to boss rounds in their !minigames.
- I know there's something thought of/being worked on but at least admins+ should get access to banning in game through either the forums or discord.
Random Weapons/Item Changes:
- I'd love to see several new support-type healing items comparative to Orb of Christmas.
- I think Dark Matter's ability is too strong.
- I'd love to see a Snowglobe rework, being it's the only misc in the Flashback Crate, which I would call a high-risk item.
- TTT "ult" for Staff of Osiris.
- I'd like to see Devour's % trait to work in events, as well as Abyss to be buffed, though admittedly I don't think I've ever seen it, just heard people describe it. I think Devour's 10hp on kill in events should be add 10hp on kill in TTT on all Opchungus' to make them have something in common, but with Devour it works in events as well instead.
- Conq Judgement headshot should be improved, maybe make a "soul" ball fly out of the victim and lock on or add a "soul" to your gun which makes Ion do more dmg?
- fix shotguns
- Deimos' OBC proc should give a circle or something instead of instantly blasting people for 60dmg.
- Esoteric to not lock up anymore after using ability.
- Ender of Dreams to come with "slows on leg shot" by default.
- I don't know if this is popular but I'd like the Scylla wave to not hurt the user, so you can use it for mobility (also wave sped up).
- More common Rune of Beauty.
- Give Sand Gauntlets some kinda new ability, maybe a sandstorm that effects users similar to blizzard OR add a new page to Asylum, somethin' to revive it.
- I think the Whirlwind's shot effect of making that sucky-ball thing blocks the second shot, especially on headshots, making it a sniper that's unable to headshot. I think that should be fixed.
- Venomous needs to do extra % dmg to spiders.
- Ancient Crate suffix needs to be a little better, already heard people say it kinda sucks and isn't worth it, although I know there are some changes potentially maybe coming to it.
- Buff Jolly Crystal a little more. I hate fighting the thing but it's so hard to get another crystal into the meta, especially since this one is a TTT specific meta. I think it should be on the better side.
- Soulcatcher should be able to catch the same fish except with "soul" prefix or "ethereal" or whatever meme you want that sell for slightly higher. That's really it.
- Technically not an item but Necromancer and Cleric could both use a little change. I think Cleric's "R" ability (currently gives you ammo) should be used to give mobility. Like just a flat mobility boost would be nice. For necromancer, there should be more options on how to use bodies. The addition of being able to eat bodies similar to manes but for a flat HP boost would be cool, as well as the ability to "loot" their body for ammo.
Fishing:
- Needs to be more fishing uniques that transfer to actually helping in TTT. Some items like a literal "BUBBLE" shield, SWORDfish, stuff like that.
- Rare treasure chest that opens like a challenge scroll crate kinda but with different shit?
- Fishing quests for Forerunner Fragments?
- Fishing zones. Similar to arenas except open, there should be several fishing zones that take you out on a little boat (aka teleport you into a spawn boat), and each zone has a different set of rarer fish. Maybe zones unlock with fishing level. Costs fishbucks to travel to?
- Make docks more rewarding to buy. Do people get anything from it? I feel like there should be a default loot you get for buying dock whether you make it for crafting or not. Maybe the dock auto-has netting around it that collect a random amount of fish that you'll get? I'unno.
- Speaking of, fish nets or crab cages should definitely be a thing. A way to automate fishing for a good amount of fishbucks, but at the loss of the chance to get guns/keys would be pretty pog, especially if zones cost money to get to.
That's all I got for now, other than useless stuff like "upgrade fragment shop!" cus I got no ideas on how to do that. Lemme know what you guys think.
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Good deals items |
Posted by: Excel - 05-16-2019, 06:43 PM - Forum: Suggestions
- Replies (1)
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MISC:
Grenade Bandolier= Next throwable item you have press E to make 3 of them spawn at your feet
MISC: Oxylus's blessing- Drop from dilp
Standing still will regen your health while having this out you will be rooted to the ground
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Beguiling tier |
Posted by: Vhoxel - 05-16-2019, 01:21 PM - Forum: Suggestions
- Replies (1)
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Beguiling
Primordial Tier
Accuracy: +15-18%
Damage: +18-24%
Clip: -3
Firerate: +5%
Stability: +12-15%
Reload Speed: -15%
When over 50% health, take 20% more damage from all sources.
When under 50% health, take 20% less damage from all sources
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Vice2k [trading] RDM and leave |
Posted by: ZombieNinja975 - 05-16-2019, 04:44 AM - Forum: Resolved
- Replies (1)
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Steam Name of Offending Player(s): Vice2k [trading]
Steam ID of Offending Player(s): STEAM_0:1:116511569
Map the event happened on: gm_construct
Date of event: May 16th 2019
What Happened?: He started shooting at at start of round, leaving shortly after death.
Witnesses: Most people on shown in evidence
Evidence: https://imgur.com/a/O0JCLls
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Online Users |
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