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Yesterday, 02:37 PM
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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
Forum: Suggestions
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ThugHunterDotCom - Member...
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Mother Goose Unban Reques...
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(Chunks) - Membership App...
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Trait Tier List?
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02-27-2026, 05:10 PM
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honest take guys hope u l...
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02-19-2026, 01:15 AM
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Dominator _k2022 - Member...
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| Keys |
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Posted by: Deadheala .(Josh). - 04-27-2019, 01:28 PM - Forum: Suggestions
- Replies (4)
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So I'm old school and new and I know most people would hate this idea but I gotta at least put it out there. Can we get some kind of item or ability to make keys without having to go to the lobby. I enjoy ttt so much and I hate having to leave and possibly give up my spot on the server to empty my inventory.
Some work around could be a new item added to the game with a low drop rate making it rare. Call it the porta key maker or something. Make it something that has a limited amount of uses but that can be bought. Or much like the egg device make it something obtained after opening like 1000000 crates. I hope my suggestion doesn't cause a fuss but again I hate having to leave ttt to go play make key simulator for 30min when I get alot of crates
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| Map Handling |
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Posted by: Beebee1303 - 04-27-2019, 04:30 AM - Forum: Resolved
- Replies (20)
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The way the maps are being handled is pretty poor.
Not a personal attack at all. But Jake is targeting maps he doesn't like and not going after maps that have actual problems. While not even giving a good reason to remove them.
"Jake: ttt_lazertag (I know we don't leave our houses much but I can promise you that this isn't the laser tag experience you're looking for.)"
Doesn't have a good reason to remove it, doesn't hurt frames, not a delay map, and supports a lot of play styles.
While maps like Construct is still not on the chopping block. Where it severally limits play styles, delays are normal cause folks likes going on the top buildings, and one of the larger maps with literally have bare bone things.
vs: "Jake: ttt_bluesky (This map is pretty large and a bit hard to navigate. It leads to some delay.)"
Now he did get some bad maps out, but it should be handled a lot better then this. There should also be a huge thread of maps that should be removed from what the people want. And then that map should be on a thread by Parade or Jake. Then it should be a +/-1 style and give a reason instead of a poll. Hell throw some rep in there when they mention problems or good aspects of a map. And maps should be removed when it is a good majority that wants to remove the map, instead of polls winning or losing by 1 vote. Such as 60%
The way knave did his is what I would love to see.
(04-27-2019, 01:28 AM)knaveHearted Wrote: Albatross- As long as elevators kill you, it's impossible to get back up from the bottom part of the map.
The map itself is generally ugly, but the gameplay is "fine"
Concentration- An absolute mess of a map. I'm shocked we kept it this long.
Ugly design. Nazi Iconography everywhere that I don't think the server should be associated with, and horrid framerate dips, especially near the main area of the map where most of the round is played.
Logical Office- Kind've bad
If someone is inside, and someone is outside it takes forever for them to fight eachother, if they ever decide to fight eachother. Especially on such a "Small" map, it causes a lot of unintentional or even intentional delays as it becomes a stand off between the T, and the Inno both camping a small corridor watching a door.
Peach's Castle- Terrible.
Physically painful to look at, and spots on the map where you can get stuck just by walking too close to them. Kind've confusing layout with a few one way sections meaning once taken the T would have to walk all the way back around to get to anywhere important
Stargate- Getting stuck in a room for 10 minutes then slain for "Delaying". Or rushing the portal only to have a firing squad waiting on the other side.
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| Kraken |
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Posted by: Aleth - 04-26-2019, 10:50 PM - Forum: Suggestions
- Replies (26)
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Okay I've said something in discord about this a bunch, but I'm really tired of not even being able to do kraken because no one wants to take the time.
As I'm writing this, there's a kraken going on in a lobby with 15 people in it, and only 3 participating in kraken. I'm not saying players should be forced to go participate but it shouldn't be impossible to do because of it.
I seriously think that kraken needs scaling of some kind. I think health/damage scaling on the tentacles would be a good start. It's bad when we can't even get 2 tentacles down at the same time because there's no way we can output the amount of damage needed. I know that time extends when kraken goes down, but if we can't even get him down in the first place, then that's useless. Besides, we shouldn't have to spend 40 something minutes on kraken because no one else wants to join. I'm not suggesting that kraken be made easier or shorter, but it needs to be do-able based on the people who are actually trying to fight it.
I suggest either:
1. Make the tentacles take more/less damage based on the amount of people inside kraken at the time so we can actually down the tentacles in a reasonable amount of time.
2. Increase/decrease the tentacles health based on the people inside.
If anyone else has some ideas for this, feel free to post. This is just my two cents on the matter. I just want to actually be able to kill kraken again because out of the last 10 or so fights I've been apart of, we've won maybe 3 or 4.
P.S. Is there anything that can be done about the frames in kraken? I think the storm causes the majority of it and I can hardly stay at a consistent 30 frames during the fight.
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| WAZZUUUPPP |
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Posted by: Sloth - 04-25-2019, 09:50 PM - Forum: Introductions
- Replies (5)
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Hello,
Awesome to be here, miss having a wholesome server. Josh invited me, look forward to playing with you guys! I see a lot of the old NTG crew here, glad to be a part of the FRG crew now!
You'll find me fishing if you ever need me!
Sloth
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