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D boi jenkins purp rdming...
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IDEA dump - all of the FR...
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Rework Extinct system
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TTT Killcard Art Submissi...
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07-16-2025, 05:18 AM
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Monthlies / Bimonthlies
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Gilded reward chest givea...
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Dominator _k2022 - Member...
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Member + Application
Forum: Denied
Last Post: Not John Smith
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Pal TTT unban request
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Last Post: Not John Smith
06-21-2025, 02:17 AM
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New effect for gun? |
Posted by: Odds Son - 03-20-2019, 10:41 PM - Forum: Suggestions
- Replies (5)
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I think a new effect for a gun should be the body leaves no DNA but its a really low chance like 1 in 15-20 something like that
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[Nerf] Negative Sagittarius |
Posted by: Beebee1303 - 03-20-2019, 02:53 AM - Forum: Buffs, Nerfs, and changes.
- Replies (11)
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Not only when graze by a -Sag user you're stuck with it beyond their radius, but they stack with other users. My crosshair usually the size of a quarter when ever there is more then one -sag user.

I think either you can only be affected by one at a time or there is a limit to how far your accuracy and stability can go.
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Some FRG sounds play when alt tabbed |
Posted by: Terran - 03-19-2019, 11:37 PM - Forum: Bug Reports
- Replies (1)
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None of the normal TTT sounds do; i.e gunshots, voices, etc. But things like:
-Trident Splash
-Grimoire Usage
-Other FRG specific stuff
will play the audio even if you're alt tabbed. This is pretty minor, but also super annoying.
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Infinity Items, because why the hell not |
Posted by: big mike - 03-19-2019, 08:25 PM - Forum: Suggestions
- Replies (5)
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Different version of the Thrakos
Thanos
Exotic Tier
Very fast fire rate
Like 5 damage per shot
Snap proc, 1 in 45-50 to "snap" and one-shot your target, (have to hit them first)
Infinity Gauntlet
Exotic Tier
30 Damage per hit
Very slow firerate
Proc (unlocked when enhanced by all 6 infinity stones) 1 in 25 to "snap" your target, and deal 50 damage (have to hit them first)
Description "There seems to be six holes in this.
Infinity Stone
Primodial Tier
Description "It looks like this goes to something."
I don't see why either of these would be denied, because they're obviously the best ideas
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[Change] Mobility Trait/Mobility stat combo |
Posted by: Dreadark - 03-19-2019, 01:13 AM - Forum: Buffs, Nerfs, and changes.
- Replies (5)
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With the "gain mobility on kill" trait on guns, people can gain some pretty ridiculous speeds combining it with high mobility stats on their guns. I'm talking 70% mobility increase and jesus christ that is very annoying to fight against and seems a little too fast to make sense. What if a possible change was to make the mobility trait on weapons so that it doesn't stack with any mobility stats. So a flat 40% mobility increase on default movement speed, no matter if the weapon you have out has -15% mobility or +35%. I'm thinking most people would probably dislike this idea, but I'm curious to see people's thoughts on this change. It would benefit low mobility weapons with the trait but hinder high mobility weapons with the trait.
The idea is to basically just make the mobility trait not stack with mobility stat on weapons. Curious to see thoughts.
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DOF on Grims |
Posted by: big mike - 03-17-2019, 09:27 PM - Forum: Suggestions
- Replies (2)
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It would be really convenient if you could turn off DOF on Grims, because for me it lags me beyond possibility to ADS and shoot
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Change On Dailies |
Posted by: big mike - 03-17-2019, 03:39 PM - Forum: Suggestions
- Replies (4)
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In my opinion Thrakos, Tartarus, Hellfire, etc should count as kills for dailies. For example, today theres a daily on AK-47 kills, and the Thrakos is an AK, but it doesn't count towards kills for it. Thank you for taking time to read my suggestion.
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