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This server sucks...
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04-26-2026, 02:37 PM
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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
Forum: Suggestions
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03-26-2026, 04:24 AM
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ThugHunterDotCom - Member...
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Mother Goose Unban Reques...
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(Chunks) - Membership App...
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
» Replies: 1
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
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Dominator _k2022 - Member...
Forum: Denied
Last Post: Brassx
02-13-2026, 01:29 PM
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Doomscooper [BUFF] |
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Posted by: Dreadark - 09-03-2018, 02:14 AM - Forum: Buffs, Nerfs, and changes.
- Replies (11)
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For too long has the Spoon been an "Event/joke" weapon. Hitboxes are bad and it is outclassed by any (and every) weapon that swings slowly, but with high damage. People switch from the spoon to different (see: better) melees to do challenges/quests/etc, because the spoon is just unreasonably awful at attempting to get kills with. People like to use a doomscooper at level 9 in crowbar form because they think it's better than normal spoon. IMO it should just be faster, it doesn't necessarily need a damage increase or range increase, maybe just faster
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| (NERF) Walk on ice trait[Implemented] |
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Posted by: TJ1524 - 09-03-2018, 01:55 AM - Forum: Implemented
- Replies (9)
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The ice trait works by making whoever it hits slowed down by maybe like 50%, and stops them from having complete control of their movement. This is fine by itself, however, the duration of this is super long and pauses the game. Traitors are stuck waiting for a while if there's no one else there and if other people witnessed it, you're an easy target. Being affected by it basically gives people free damage and is as if you were frozen by the Candy Cane Deagle, but you were able to take damage.
This wouldn't be so much of a problem if there weren't so many guns that exist with it.
- Jolly
- Candy Cane Deagle
- Eveningstar
- Frosty
Except for Jolly tier, These weapons have high stats that also have another main ability that go well with the ice trait. These traits are used frequently and especially with CCD can combo pretty crazy.
All I'm asking is that you lower the time you're allowed to walk on ice a lot. Not even walk on fire has this kind of time, and people can prevent that from doing much. There's no other kind of mobility prevention in the server that I can think of that's as beneficial as walk on ice.
I also forgot to mention that it's stack-able.
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| Deathbringer (CHANGE/BUFF)[Implemented] |
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Posted by: Terran - 09-03-2018, 01:50 AM - Forum: Implemented
- Replies (8)
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So, the orb isn't a one-hit kill weapon and frankly, a rifle with a terrible crosshair combined with AWP-level sensitivity on a scope seems harsh. The damage is already pretty low considering its a rifle, but getting shots is very difficult. I can't prefer it over a "Normal" rifle, because it is that much harder to get headshots with.
I don't know if both should be changed, but I'd like to see the "increased sensitivity" be removed, and perhaps the strange crosshair.
Any opinions?
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| Snowstorm trait (NERF) |
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Posted by: Aleth - 09-03-2018, 01:42 AM - Forum: Buffs, Nerfs, and changes.
- Replies (27)
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The snowstorm proc is insanely op, when it procs it lasts for like 20-30 seconds and completely blinds you. This has been a thing since they came out and it was complained about then. But eventually people stopped using them so it didn't really matter or no one thought about it anymore.
I think it either needs much less time (~5-10 seconds)
or make it actually possible to see when procced.
I definitely think it should be the second option because even 10 seconds blinded is almost impossible to fight against.
when i get the chance ill grab a screenshot of what it looks like when procced for an example
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| Creed of Necros Red Spell (Nerf/Change) |
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Posted by: The Black Parade - 09-03-2018, 01:24 AM - Forum: Buffs, Nerfs, and changes.
- Replies (9)
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I know only one person owns it, but the red spell on the book is really hard to kos, what I think it needs is like a red line connecting the user, to where the circle is placed, this will allow people to kos the person who used it (stops people from also "kosing off weapon").
If I need more explanation I'll edit this post.
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| Rules for posting here. |
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Posted by: Brassx - 09-03-2018, 01:18 AM - Forum: Buffs, Nerfs, and changes.
- No Replies
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Please put one of the following in your thread subject/title: BUFF, NERF, or CHANGE.
This is not a place to complain or whine about an item you were killed by. Anything that says "OMFG NERF THIS WEAPON!!! ITS SO BR0K3N!11!" will not be taken seriously, and probably deleted. (No nerd rage.)
I want to see at least SEMI well thought out posts on why something should be buffed, nerfed, or changed. List your experiences with it.
That is all!
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| Spidershot (UMP) |
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Posted by: Terran - 09-02-2018, 11:00 PM - Forum: Suggestions
- Replies (8)
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Weapon Type: UMP
Name: Spidershot (maybe something better)
Rarity: Primordial
Stats:
Clip: 6
Firerate: +37.5%
Stability: +38%
Accuracy: -32%
Damage: -30%
Mobility: +15%
Suffix: Has a 1 in X chance to create a small "pool" that slows anyone who enters it by (50%-80%). Jumping can get you out of it faster.
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| Devestator159's Member app |
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Posted by: Devestator159 - 09-02-2018, 01:06 AM - Forum: Approved
- Replies (17)
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Age: 21
Steam Name(Current): Devestator159
Time played on servers?(!time username to check): 965 Hours 39 Minutes 0 Second
Where did you hear about this server?: NTG
Have you ever been banned and why?: No
Why do you want to join?: I've been a member of the community for a while now and i'd to give back a little. I'd love to be a member of such a great community.
Referred by: N/A
Additional Details: Buff Survive loot please
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| Pls Help |
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Posted by: Jake1o - 09-01-2018, 03:41 PM - Forum: Off Topic
- Replies (5)
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Okay so my game keeps auto minimizing randomly every 2 mins or so. This just started today. It has never done this before. IDK if it's a gmod issue or my computer. Does anyone else have this problem?
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