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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
» Replies: 3
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Tubby Anti-Social RDM and...
Forum: Resolved
Last Post: john
04-09-2026, 09:58 PM
» Replies: 1
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Milk Member+ app
Forum: Approved
Last Post: john
03-28-2026, 10:10 PM
» Replies: 1
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Shadow_man43
03-26-2026, 04:24 AM
» Replies: 36
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ThugHunterDotCom - Member...
Forum: Approved
Last Post: john
03-18-2026, 01:11 AM
» Replies: 7
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Mother Goose Unban Reques...
Forum: Unbanned
Last Post: john
03-14-2026, 12:32 AM
» Replies: 1
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(Chunks) - Membership App...
Forum: Approved
Last Post: John
02-28-2026, 05:50 AM
» Replies: 10
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
» Replies: 1
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
» Replies: 2
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Dominator _k2022 - Member...
Forum: Denied
Last Post: Brassx
02-13-2026, 01:29 PM
» Replies: 1
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| New boss fight |
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Posted by: Vhoxel - 08-28-2018, 02:14 PM - Forum: Suggestions
- Replies (2)
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I was bored and felt very edgy, so i designed very edgy boss. Also because any minigame that isnt a boss round is ResidentSleeper.
Shadow Wolf
Boss is around the size of a human player
HP is between hunter and spider queen
-Skills-
Darkness: Low CD, low duration. Puts every player into a darkened state, lowering their general visibilty by a lot. They should be able to see the wolf only once its close enough to attack.
Shadow Dash: A quick dash which will put the wolf into an invisibility state and render him invincible for 5 second.
-Ultimate-
Howl of Terror: Only usable when under 40% hp. Will slow the movement speed of every player in the server by 30-40% for the rest of the fight. Usable only once.
Voices will be jammed like in hunter rounds.
A few players are selected to be guides (1 for every 8 players?). They are immune to the wolf's Darkness ability and can see it in its invisibility state but are not able to damage it.
Ammo is limited and needs to be collected from loot boxes.
No health regeneration besides orb will be available.
-Rewards-
If boss wins: Boss gets 5-6 drops, top 3 damage will get 1-2 drops, top10 and boss get gift packages
If players win: Top 1-3 get 3-4 drops, top 4-10 will get 1-2 drops, top10 and boss get gift packages
Drops can range from coins to crates and a 1/216 chance an the unique prim.
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| Tornado (M1911/Pistol) |
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Posted by: Terran - 08-28-2018, 12:50 AM - Forum: Suggestions
- Replies (2)
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Weapon Type: M1911/Pistol
Name: Tornado
Rarity: Legendary
Stats:
Accuracy +25% to +36%
Stability +13% to +26%
Firerate -15% to -20%
Clip -1 (If pistol, -6)
Mobility -5% to +5%
Suffix: "Propulsion". Has a 1 in X chance to "Newton" a player, pushing them back some distance. Headshots newton 100% of the time with greater effect.
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| Blowback Operation (HUGE) |
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Posted by: Terran - 08-28-2018, 12:40 AM - Forum: Suggestions
- Replies (9)
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Weapon Type: HUGE
Rarity: Primordial
Stats:
Firerate -30%
Damage -20% to -25%
Stability -20% to -23%
Accuracy -25% (Chance for N/A on stat)
Mobility +18% to +21%
Clip +150
Suffix*: "Triple-Loaded Chamber". Every shot shoots 6 bullets instead of one. These count from the clip reserves. The extra bullets have increased spread.
Can come with any standard suffixes/traits
*Triple-Loaded Chamber is guaranteed on every Blowback Operation
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| Am I the Only One? |
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Posted by: Jake1o - 08-27-2018, 10:52 PM - Forum: General
- Replies (8)
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Personally, I kind of dislike the biohazard ball. I love the idea of it. Throwing it into a room and having an AOE that turns people into zombies. Love that part. The problem, for me, comes with the fact that getting touched ONCE by a zombie infects you as well. On small or narrow maps this T weapon makes it pretty easy to win. You can literally throw the item and then die and let your zombies do the work for you. (Provided you infect more than 1 person.) IDK if I'm the only person that dislikes this so I'm just posting this thread to see what you guys think. Let me know in the comments.
P.S. If there are many of you that feel the same way I do, here is a suggestion. What if, instead of being infected after you are touched, zombies can't infect others at all? Instead they do more damage (30 maybe?) and their goal is just to kill. This would make the item need a bit more thought before just throwing it. You'd want to make sure you infect 3+ and it would still be fun for the zombies to come back to life after dying as an inno.
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| shiny honting |
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Posted by: fanc typh - 08-27-2018, 09:10 PM - Forum: Shit Posting
- Replies (8)
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so
i got my wisdom teeth out on friday
slept
woke up on saturday
decided to shiny hunt gen 4 starters since i was hurting too much to focus on homework, so pressing 4 buttons until you see a new color should be doable, right?
2 days later and i finally hit 1000 soft resets with no shiny yet
so as motivation, i want yall to guess what shiny i get. if i ever get it and remember this thread whenever i next get on ill like give 1k coins to the people who guessed right
i also want people to post a number between 1000 and however large, given that that number be the number of SR's it takes me until i get a shiny.
(each soft reset gets me 3 encounters, so you can guess high at like 3300 and it would both count for 3300 soft resets and 1100 encounters xp)
gl;hf
cause im not
my jaw really hurts
lmao
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| Automatic Item Discarder/Key Creator |
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Posted by: Terran - 08-27-2018, 04:16 AM - Forum: Suggestions
- Replies (4)
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For a cost of fragments or coins, we should be able to rent items that will automatically turn 10 of any rarity/type of gun we let it into a key, or scrap anything below a rarity/without a suffix/etc. Honestly, I find rolling crates super boring and I don't like it very much, but its nice to get stuff and its one of the best ways. I'd love to buy, say, 500 crates and just queue 'em all up and leave that shit. Get 10 unlikelys? Let it turn into a key automatically and stack up.
Just quality of life, its not fun to roll crates. I know some will say "but den ppl will afk dem cr8s", but people already manualyl roll and then key like, fucking hundreds to thousands. If at the very least, let us automatically discard anything below X rarity.
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| Patchnotes 08/26/2018 |
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Posted by: Brassx - 08-26-2018, 01:41 PM - Forum: Server Patchnotes
- Replies (13)
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Additions
- The Fishing Beta is now live on the lobby for those that were accepted. It will be an open-beta in a short while. This is mostly to test catch rates, rarities, and for some bugs/exploits. In order to fish you must purchase a starter rod from the Fishing Shop NPC by the lake. Then walk close to the lake and type !fish to get your rod and start fishing. Note: Some features are currently disabled/hidden to not spoil every surprise fishing offers, and All of your fishing progress will be wiped when the beta ends.
- The new DL system is live for beta testing, be sure to enable the DL system to try it out and let me know how it works(br_custom_downloads 1 and br_disable_downloads 0 ). This system will be much better in the end once some of the kinks are worked out. To highlight its changes: ~500 smaller downloads, download speed was halved to help not crash the webserver/spike your pings, and it mounts existing content at sending client info. It also uses my second webserver, which means all of them 503 timeout/capacity errors the forums gets should hopefully be reduced.
- The first batch of Forerunner 2.0 tiers have been added (4 of them, I will try to do 8 in the next batch). 1 from Asylum chests/horus, 1 from Bloodwynd, and 2 new globals.
Fixes
- Hopefully fixed weapons being unable to reload in some events.
- Fixed Blackdeath issues in events.
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