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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
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honest take guys hope u l...
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  la di da di da slob on me knob jihad sound?
Posted by: goet - 07-11-2018, 07:23 PM - Forum: Coinshop Suggestions - Replies (4)

that shit would be funny

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  Some primary base suggestions
Posted by: Omega_Garrus_X - 07-11-2018, 09:24 AM - Forum: Suggestions - Replies (1)

i was wondering if we could add these guns into the loot pool. tell me what you guys think.

MP7:

https://steamcommunity.com/sharedfiles/filedetails/?id=347923689

Scorpion EVO:

https://steamcommunity.com/sharedfiles/filedetails/?id=1348039783&searchtext=scorpion+evo

SCAR:

https://steamcommunity.com/sharedfiles/filedetails/?id=427338739&searchtext=TTT+scar

thank you for reading.

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  Godlike Giveaway Game
Posted by: Black Knight - 07-11-2018, 01:00 AM - Forum: General - Replies (51)

Howdy folks! I'm doing a giveaway for whatever godlike I get next regardless of what it is!

Want to win it heres how:

Simply enter a number here between 1 and 1000 easy right?

What will happen next is on Friday I'll roll 1000 crates until I drop a godlike and whoever most closely picks the number of crates it took to get it gets the godlike.

(If I dont drop a godlike from the thousand I'll just use a number generator)


Good luck and may the best Man/Woman win!

*EDIT*
I'm opening them tomorrow since I already have the crates

*Results*
I didnt drop anything more than a legendary so for my backup plan as stated I've done a random number generator 1-1000 and the number rolled was
276 which Jake10 actually picked so congrats Jake you get my next godlike and sorry to those of you who didnt win better luck next time

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  EXP Booster
Posted by: Aleth - 07-10-2018, 02:48 AM - Forum: Suggestions - Replies (10)

So right now its not very good.
For those of you who don't know what it is, the EXP Booster is a misc item that drops from any minigame rounds. It gives you 50% more exp from TTT rounds and has 50 uses. For a primordial item and a rare drop from special rounds, it's not that great. I think it should also apply to weapon exp. Either that or give it unlimited uses.

Edit: It might work for events, not sure, but even then not very good.

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  Djinn fight walls
Posted by: Man - 07-10-2018, 12:15 AM - Forum: Resolved - Replies (9)

Please change the material. I've lost track of the Djinn while fighting him since it was changed. If I can't see something, I can't fight it. I would honestly be more comfortable with the Djinn having 300% of his current HP if the walls were changed back so that you could actually see him.

I know it's supposed to make Djinn fights more difficult and that was the reason it was created, but there are far better ways to do it. Please, for the love of god. Change the texture of the walls, or the texture of the Djinn. There's no reason to lose a fight because you can't see what you're fighting.


But then again, maybe I should remember to use a flashlight. Sorry guys, I'm retarded.

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  Chip poll
Posted by: a worm - 07-09-2018, 10:22 PM - Forum: Shit Posting - Replies (8)

im bored

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  Some Secondary Suggestions
Posted by: HeisenBurger - 07-09-2018, 08:29 PM - Forum: Suggestions - Replies (22)

Sapientia

Lord, give me strength.

Image

Sapientia is a revolver that can be implemented as a primordial or above.

*Upon hitting someone, it has a 1 in 6 chance of completely disabling all chances of a proc from the victim for X seconds. EDIT: What this means is that when you proc this trait, the person you attacked will not able to proc a suffix/trait.

Will always roll a guaranteed purge status effects on kill.

Has a chance of rolling a special version of phoenix that replaces fire with holy water (or just light blue fire) burning the victim with the message "You are being cleansed".

Ebony & Ivory

Bang, Bang, Bang! Pull my Devil Trigger.

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A pair of semi-automatic pistols that can be fired with slower, more powerful shots or rapid fired sacrificing accuracy and damage for increased bullet output. Primordial +.

Every shot consumes 1 hp, hitting a shot grants 2 hp. Kills with this weapon return all health lost from self harm granted that it was lost within 5 seconds.

Has a high chance of rolling return ammo on headshot.

I thought of this weapon as being a high risk high reward weapon that rewards accuracy, missing shots can put you in dire situations but if you can kill your target fast enough you'll end up being healed.

CROW-1

Using an advanced reloading system, this weapon can reload high capacity weapons at unrivaled speeds.

Image

A high capacity, fully automatic secondary. By pressing the reload key at proper timing, the reload speed of the weapon is drastically improved whereas just letting it reload will take a while.

Honestly the little reload mechanic is already really good, I'm not sure if it would need a trait so I can't really come up with one.

Image

Colt Single Action Army (no clue for an FRG name)

I LOVE to reload during a battle

Image

"This is the greatest handgun ever made. The Colt Single Action Army. Six bullets... More than enough to kill anything that moves."

A classic revolver, what more do I need to say?

*Getting a headshot kill increases reload speed for a short period time, doesn't stack.

*Reloading shortly after a kill grants increased fire rate and damage for a short period of time, does not work with headshot refill trait.

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  Have you wondered what happend if you complete all dailes?
Posted by: DELETED USER - 07-09-2018, 10:58 AM - Forum: General - Replies (5)

Image

N O T H I N G

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  TTT_FRG_Kuriosity
Posted by: The Black Parade - 07-09-2018, 01:33 AM - Forum: Added - Replies (13)

FRG Kuriosity
A Request by Kuro

"Kuro uplifted a part of your city with his godlike powers!
Is this your new life?
Or are you going to stop Kuro's madness once and for all!"

Welcome to Kuriosity! This was a request made by Kuro around March, and I started working on this project around April.

Kuro gave me a unique layout to create, the map contains near 25 buildings in a 5x5 grid like style (I'll say near because some building are seamlessly connected together). Each building is unique from each other, creating diversity from one another.

The map seems large, but its actually very small (not including skybox)
Here is a size comparison
The map is only a fracture larger than Lyrus Room.

The map features:
4 T traps, +1 unlockable
T Room and T tester
A Bossfight Easter Egg, which all of the attacks and the thing you fight is made completely out of brushes.
4 Small Easter Eggs
9 Playable Songs (and one bonus song)
Ammo littered around the map

FRG features:
Spawns around the map
Large amount of space in the air for Dragon Rounds.
Not ideal for Spider Rounds.
No overpowered areas for Hunter and Infection rounds (there are a few small rooms with one entrance, but most of them are apart to Easter eggs and such).

Playtesters
Kuro
Excel
Black Knight
Bathory
Hala
Goldenguy
Nytemart
Unpoke
Cheny
2koreds
Paparussia
Shadow_Man43
Fancy Typh
Tobiasxz
Catbug
Alex Summers

*If you don't see your name, don't think negatively, I only wanted a handful of players to playtest early versions.

Assets Used
Realworldtextures: TopHattWaffle
Neon Textures: Koga73
Beautifully Crafted MS Paint Textures: Black Parade
FRG Memes: Unpoke
A voice line: Kuro
Lyrus room + Something else....: BrassX
Boss Music: Acceptance by Ridiculon



Screenshots in spoiler
The map layout can be confusing and overwhelming at first, but after a couple rounds the map is easily navigable

Downloads and versions
There are 4 different versions of the map, Each version has content limited.
(Compressed and Uncompressed versions are located inside each Google Drive link)

Standard Map - https://drive.google.com/open?id=16aqcjBCL6cfGRv6ZsEaSfBl3RL2CMLpz
All content that was made is inside the map.

Low Resolution Reflection Map - https://drive.google.com/open?id=1sENEXwo_qlK-kB8OMPUETsEdrAUqmuzz
All Content that was made is inside the map, cubemaps are set to the default resolution (64x64)

Low Res Music-Free Map - https://drive.google.com/open?id=1L0WNj8AyqaZ78KlckrSAXQp_K2pxkY86
All music removed from the map (besides boss music), cubemaps are set to the default resolution (64x64)

Workshop Version -https://steamcommunity.com/sharedfiles/filedetails/?id=1435811291
This version is just the same as Low Res Music-Free Version, but with broken cubemaps, don't use this.

I recommend the Standard map version, only because the map looks great with high detailed reflections, and the music can already be disable by using stopsound

Image

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  :O im gonna be more active
Posted by: Chilly - 07-08-2018, 05:32 AM - Forum: Introductions - Replies (7)

I was a pretty active NTG boye and im lookin forward to getting back into the community Big Grin

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