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FRG DEADLOCK STREET BRAWL...
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Yesterday, 09:43 PM
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YO THIS LEMON GUN
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01-25-2026, 12:00 AM
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crab appeal
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2025 SECRET SANTA ($200+ ...
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Albert Wesker Unban Reque...
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12-09-2025, 04:47 AM
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Partial discord unban v2
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cheny unmute appeal
Forum: Unbanned
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Thank you guys :)
Forum: Departures
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10-08-2025, 06:44 PM
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TTT Killcard Art Submissi...
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09-30-2025, 10:12 PM
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Member Application
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09-24-2025, 01:27 AM
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| Vector sucks, lets fix that |
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Posted by: beachbeans - 03-24-2018, 11:20 PM - Forum: Suggestions
- Replies (5)
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After collecting a few different types of vectors, I can honestly say how terrible they are. I have 85 kills with vectors and through those kills, I found that their damage is atrocious and needs adjustment.
First, I suggest decreasing the damage falloff from where it is currently. I tested the range and as of right now, point blank headshots do 49 while medium range decreases to 26-28. At first I thought this was valid due to its high firerate and it is an smg, but then I used the tec-9 at the same range. I found that the tec-9 does 28 on point blank and 28 at medium range! I think its unfair that the tec-9, a secondary, still does 28 damage while the vectors damage drops off from 49 to 27-28. I think that a change to the damage fall off will fix one of the major problems but I still think there is one more to address.
Along with the damage fall off, I believe the vector's firerate deteriation to be an annoyance. I first supported the idea of the changing firerate, thinking there would be a benefit to it shooting slower. Upon further testing, I found there to be no benefit except for it being easier to control. I suggest that the firerate deteriation should be removed, leaving the vector as a normal submachine gun. However, if the firerate deteriation needs to remain, I suggest increasing the damage and accuracy the lower the clip is, perhaps capping at 55 damage and 25% additional accuracy. Or perhaps change the vector to shoot slower with the first few shots and speed up as the mag is depleted.
I love using the vector due to its model/sound and I would love to see it be a decent weapon to actually use. I hope there are others that support this idea and want to see this weapon become viable.
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| Dugtrio WormPet |
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Posted by: Bathory (She/They) - 03-24-2018, 07:47 AM - Forum: Suggestions
- Replies (5)
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So somewhat a joke at first but legit it would look cool and be nifty to have as a pet.
3 worm pets get combined after doing a quest from Oruk telling you to talk to mona about them, then she gives tells you to talk to arvid which he finally will prompt to combine all 3.
The 3 worms in the pet could be coloured based on the combined wormpets.
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| Cog quest reward... |
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Posted by: Bathory (She/They) - 03-24-2018, 05:27 AM - Forum: General
- Replies (2)
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You have acquired a Tidal Crate(3)
Press I to open your inventory!
You have acquired a Tidal Crate(2)
Press I to open your inventory!
You have acquired a Tidal Crate(1)
Press I to open your inventory!
You have acquired a Tidal Crate(2)
Press I to open your inventory!
RNG WTF?
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| dualies and usps |
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Posted by: the cheny - 03-23-2018, 08:36 PM - Forum: Suggestions
- Replies (16)
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i think there should be dualies and usps added (usps is a silenced pistol for you weiner heads who dont know), yeah theres the frostburns for dualies but there is no way in the bujebus chrimis trees i can afford one, and the silenced pistol t weapon should be come a actual weapon instead, i dont have any ideas for stats for these but whatever.
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NEW Easter Uniques |
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Posted by: ghasT_T - 03-23-2018, 06:10 PM - Forum: Suggestions
- Replies (10)
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Might be a bit early, but here are my ideas for new uniques for Easter!!
Nephilim Artifact
Vector
+ 32% Damage
+ 7 Clip
+ 30% Accuracy
- 20% Firerate
- 8% Mobility
- 14% Stability
Special: When below 30 health, this weapon has 0 recoil
Lore : An ancient weapon used by Nephilim, monsters born of the union between Man and Angel
Sandalphon
Tec-9
+ 5% firerate
+ 25% Damage
+ 40% Accuracy
+ 20% Deploy speed
- 9% Mobility
- 12% Stability
Special: Every 3 consecutive hits in a row fire a "Guaranteed" bullet, that always hits the target, landing where the last bullet hit
Lore : Only used in the most dire of circumstances, the name of this apocrypha is absent from all scriptures
Brimstone
Bizon
+ 30% Firerate
+ 12 Clip
- 15% damage
+ 10% stability
Special: Deals 15% more damage to players on fire / Has Phoenix and CAN have firewalk
Lore : The flames that shall burn the earth surround this weapon
My favorite from last year that was the ONLY one to not get added
Longinus
Primordial
SG550 / Krieg 550 Commando (same as Zafkiel)
Stats:
16 Bullets in Clip (Couldn’t find default stats for TTT)
+23% Damage
-10% Firerate
+30% Accuracy
+15% Stability
-13% Mobility
-25% Deploy Speed
-10% Reload Speed
Has a golden skin, just like the Lunar.
The unique ability is that the final bullet of the clip inflicts both bleed and lookdown, but the shot itself deals no damage.
Lore/Description: Simply gazing upon this weapon brings great regret.
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| BRING BACK PROP GUNS |
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Posted by: drkillroy - 03-23-2018, 01:35 PM - Forum: Suggestions
- Replies (29)
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YES BRING THEM BACK FROM NTG
I miss my adaquete deagle of the wiener
I miss my shotgun of random chinese boxes
I miss my fancy killer prop guns
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| Falador Shield |
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Posted by: Terran - 03-23-2018, 03:27 AM - Forum: Suggestions
- Replies (4)
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A shield-type Melee, similar to the Hylian shield. When held out, it'll help guide you to the locations of cogs, worms, other fetch-quests, etc.
Stats would be something like
Damage: +15%
Mobility: +10%
Firerate: +10%
vote yes now
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| witch hats |
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Posted by: Connor - 03-23-2018, 02:27 AM - Forum: General
- Replies (1)
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a while ago (about 1 month) i ran into 2 people colecting witch hats that are colored i now have 2 if you want to buy them purple and green i also have a green pump and red
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| Key Shards, QoL and General Suggestions |
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Posted by: Man - 03-23-2018, 02:08 AM - Forum: Suggestions
- Replies (10)
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Terran and I were discussing the current state of the server, and why playercount has been consistently declining despite no apparent disinterest with TTT as a gamemode.
It's apparent that other TTT servers are rather successful, and constantly fill out their servers, while FRG only ends up being full when there is an update implemented.
That's not an issue that I'm unfamiliar with. Many servers suffer from this update-oriented mentality, and it's simply because people get bored of content quickly and don't have much of a reason to stick around after they feel that they have accomplished everything the update has to offer, I.E. unlocking everything in a crate, or after everything has been discovered in a given crate.
Another issue that I've identified is the clunkiness of our inventory system. While I'm sure that many people are content with it, the FRG inventory is rather clunky, and many drops and systems are monotonous and time consuming to convert into something useful that the player actually wants to have- Some players entirely delete items below a given rarity that they've deemed worthless. This leads to a general atmosphere of monotony, and it's definitely hard to get excited when most things you get are just going to get turned into a key that get turned into an item of (usually) a similar rarity. That isn't to say that keys are a bad thing, it's just that making them from piles of inventory clutter can be both time-consuming and unwelcome for a lot of players. (Assuming that they even stick around long enough to learn that we have a lobby)
So...
I suggest adding a few things to make drops something you actually want to get, instead of something that clutters your inventory.
This requires...
A streamlined way to turn your post-round drops into something that can be used, regardless of level. This would be implemented in a similar way to the planned creation of godlike shards. You can convert any item into shards (or essence) by pressing and holding the conversion button. Anything of primordial rarity or above (or above a given rarity value, to prevent deleting say, a triple suffix rare - may be a good idea to assign each item a rarity value given this update) will query an additional text box (this can also be disabled). You can use this essence to then make keys, re-roll specific stats on a weapon (with specific states each costing varying amounts of essence - damage and firerate being the most expensive next to suffixes and traits, etc), and it could potentially be used as a secondary currency with some specific vendors. (specifically a reworked key vendor- more on that later.)
However...
- I recommend a currency page that keeps track of all of these shards, which would also include a conversion of coins to a simple value that can be found on the currency page.
- As a side note, you would be able to lock a given number of coins to prevent you falling below that value. A lot of people want this implemented to help them save money. This would also be available to lock any specific essence at a given cap.
- Keys can be created by simply going to your currency page, clicking a given essence, and converting X essence to a key.
- It's also possible that keys may not require going to the lobby, since that's also a little bit restricting, and they can be obtained on TTT from dailies anyway (which new players can't currently use)
- It should also be noted that you should be able to obtain common, uncommon, and ordinary essences from higher tiers, albeit in smaller amounts than a respective tier.
- The newly introduced vendors would be player specific, and have no timer on the items that are available - Instead, a player can roll one item at a time with a given number of essence. This item can then be bought for the stated price, or passed to clear the shop and find another item.
The result?
- Something more to progress towards, instead of chasing discoveries on guns and crates, or being a collector.
- This creates a system to upgrade guns that you may not otherwise be able to use rather than throw all of them into keys and call it a day.
- Allows some of the lower rarity tiers to be upgraded to their full potential, allowing for the maximization of potency when perusing dailies with a given tier.
- Essence has multiple uses, and allows players to manage their wealth in ways a little more complicated than simple coins-
- Do you want to upgrade your weapons, try to roll new ones, or collect essence and spend them on vendors to look for a gun with great rolls?
Some notes:
- Naturally, lower tiers would cost less to upgrade than primordials and godlikes. The progression for primordials would be slow enough and costly enough to keep someone occupied for a very long time maximizing a high-tier gun.
- The cost of enhancing a gun to its highest value would also naturally be more expensive the closer you get to perfect.
- In order to balance the potential of essence, essence shop items would have access to traits and suffixes similar to that of the refreshed market.
OR:
- The simple version is simply allowing items to be broken down into essences and turned into keys at will. Essence would be 1:1 with items, and a key would be made upon reaching 10 essences.
- However, I like my idea a bit more. I know it's insanely complex and to be honest you probably just read this last part before scrolling back up, but I do think this would help our player count immensely and expand the potential of the server a lot.
Also, if you want to break this suggestion down into smaller bite-sized pieces instead of implementing a huge overhaul like this, I'd understand completely.
Thanks for reading.
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