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Trait Tier List?
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honest take guys hope u l...
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| Inventory Spaces |
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Posted by: Kuro - 02-19-2018, 06:06 PM - Forum: Suggestions
- Replies (7)
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Posting on behalf of my friend who is not me, Box Thinker.
Box Thinker Wrote:Ever since joining FRG I've had 30 Inventory spaces, and I've heard the only way to get anymore is to get lucky through some gift packages.
While I am quite the lucky individual, I have opened over 100 gift packages which is no small feat and have yet to be blessed with the very much desired inventory spaces.
I've heard this is a common occurrence from a lot of my peers who are much higher level than me but also experience the same struggles.
Like from my friend who is not me, Kuro
Kuro Wrote:Yes hello this is Kuro speaking now, I have personally opened over 1500 gift packages and it took a ton of them to get inventory space.
My last 5 that I needed to get the maximum (70) took over 250 gift packages alone. Gift Packages are incredibly arduous to acquire massive amounts of, but also penalize lower levels who need them desperately.
As you can see here I do agree with my friend Box Thinker as I am writing this post, but I would like to recommend some different ways to provide inventory spaces.
1. Runes of Inventory (sort of like banking runes)
2. Donating for (Runes of Inventory)
3. Decrease rarity of the Inventory spaces from Gift Packages for everyone
4. Allow them to also drop from Jack o' Lanterns (from asylum) which are more easily acquirable than Gift Packages
5. Donator Backpacks which are untradable after purchase
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| BackPack |
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Posted by: Team A.U.T.S - 02-19-2018, 09:11 AM - Forum: Bug Reports
- Replies (2)
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When ever i tryed to open more then 1 crate while having the backpack enabled it would only open one and would stop. so i would have to close it and then try to roll it again.
https://steamuserimages-a.akamaihd.net/ugc/923672409984501717/E6C26A7816FBFCB2F189508DD521E91432782FF4/
^^^ As you can see the backpack is enabled but it wont roll after one time. (i dont you cant see it not rolling since its a screenshot but just take my word for it)
THIS HAS NOTHING TO DO WITH BACKPACK
but on some npc (Tobi) it says you need at least 4 people. (idk about it im just pointing it out)
THIS HAS NOTHING TO DO WITH BACKPACK
Bloodwind cooldown is still 30min. i dont know if its suppose to be like that or someone hasnt changed it
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| Clue Scrolls |
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Posted by: Excel - 02-19-2018, 03:12 AM - Forum: Suggestions
- Replies (16)
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Make bosses drop them. They are too rare on post round drop. 1/128 ish for a easy? Easy clues also take around a hour to beat and the rewards are kind of a joke. I can do a 3 minute castle fight and get the same amount of stuff from the easy clue. We need more unique loot or something
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| T Rounds |
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Posted by: Aleth - 02-18-2018, 06:43 PM - Forum: Suggestions
- Replies (9)
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I think the cooldown for traitor round tokens is way too long.
It should either be lowered in minutes or changed to be on a round based cooldown instead, maybe 4 rounds ish
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| Some New player models are broken |
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Posted by: Team A.U.T.S - 02-17-2018, 06:15 AM - Forum: Bug Reports
- Replies (3)
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Some of the new player models dont have head box
i know Scar and aphla. i headshot him in preround with a deagle and it only did 38 damage and not 158+ damage.
My guess is, all new legendary have no head box.
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| Patchnotes 02/16/2018 |
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Posted by: Brassx - 02-16-2018, 04:38 PM - Forum: Server Patchnotes
- Replies (14)
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Additions
- Added Challenge Scrolls, these little scrolls provide a series of challenges, riddles, and puzzles for rewards. There's also unique loot and suffixes you can only obtain from these. These were completely re-written from my NTG version by Tobias, and he did a great job. Everyone who plays in the next 24 hours will get 1 free Easy challenge scroll (untradeable) to try and complete. Once you complete a scroll, you will be given a reward chest of that scroll's difficulty. These are stackable, but non-tradeable, and can be opened to reveal your reward:

It's worth noting that you will have a chance to receive a scroll of the next difficulty from these too!
You can obtain tradeable scrolls post-round TTT at a 1 in 24 for any ONE person, on top of that its a 11/128 to be a medium, and 5/128 to be a hard. (Not per-person, 1 in 24 for it to roll then find a random player to get the scroll).
- Added a new TTT Minigame - "Last Man Standing - Sword Edition". This is a melee-based "Battle Royale" minigame, in which a safe zone spawns on the map, and gradually shrinks, dealing damage to anyone outside of it, until only one remains. (There is also a 1 in 5 chance for this round to be low-gravity!)
This uses brand new Melee mechanics I've written to make it much more skill-based than normal Melee weapons.
You all start with this Custom melee weapon, and with these mechanics, aside from shitbox fixes(it uses a hull trace), you can press ATTACK2 to block, but it will only block during a brief window. if you successfully block your opponents attack, they will be staggered for a brief time, leaving you an opening for an attack.

If you're hit you are briefly slowed. Hits to the head also do more damage.
- Added a brand new custom in-game download system, and removed all loading screen downloads aside from maps. It downloads our content while you play, and gives you a progress on the download at the bottom of your screen. If you have limited data, you can disable the download system at anytime via !stopdownload, and re-enable it with !enabledownloads. Or in !settings. If you disable this, you WILL be missing new content!
- Added a setting in !settings to disable the "Hold to Remove" option on items.
- Added ~15 maps.
- Added ~20 Playermodels.
Changes
- Worm queen, Castle, and Grims' cooldowns has been reduced to 6 hours.
- Added a cooldown on Morgoth's swing after teleporting.
- The minimum player count for Bloodwynd, and castle have been reduced to 2 players.
- Spider Queen, and Dragon rounds have been made more common, and removed from the "Averaging" minigame system.
- Highly optimized data streaming to make loading your inventory and large amounts of data much more efficient. (It reduced packet size of a Backpack full of items from 91k to 9k)
- Dimension crystals now give 5 rounds every 4 seconds instead of 10.
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